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GERMA TECHNOLOGY :madgirl:
I'm working on some very sophisticated tech right now. Its three different pipes, screwed together. Apparently i need a scientist with 41 points in science to make it for me. Screwing together some pipes must be advanced stuff. My physics professors haven't even gotten to explaining how a single pipe works.
 
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I'm working on some very sophisticated tech right now. Its three different pipes, screwed together. Apparently i need a scientist with 41 points in science to make it for me. Screwing together some pipes must be advanced stuff. My physics professors haven't even gotten to explaining how a single pipe works.
I can do it. I'm the scientist of the Revolutionary Army lol
 

Ziosa

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So originally, how many weapons such a ship could have?
depends on carpentry and science mastery. Max is like 6 i think (although carpentry can add additions, im not sure if weapons are allowed)
 
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depends on carpentry and science mastery. Max is like 6 i think (although carpentry can add additions, im not sure if weapons are allowed)
I see. Hmmm. So we can now have 10 upon its purchase. BTW, since our NPC is not supposed to have two sub-stats in Mind (was planning to have one with both Carpentry and Science). Can my character with a profession of something related to carpentry enable that?
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We gotta do what we gotta do to ge tto that sweet 120 spot, life ain't easy out here. xD
If you call Oreki's character girlash, I dunno what to call Master Roshi. :pepebounti: :pepebounti: :pepebounti: :pepebounti: :pepebounti: :pepebounti: :pepebounti: :pepebounti: :pepebounti:
 

Ziosa

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I see. Hmmm. So we can now have 10 upon its purchase. BTW, since our NPC is not supposed to have two sub-stats in Mind (was planning to have one with both Carpentry and Science). Can my character with a profession of something related to carpentry enable that?
yes, but we havent fully decided what will be mind and what will be profession; so carpentry might just become a proffession
 
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