Other RP Suggestions

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As we can see in the durabilities of the science power suits:

Each dpr tier is actually three times as powerful as the one below.
That means if a Small country level attack clashes with a large country level attack, it only has a third of the kinetic energy, so the large country attack should continue with the power of two small country attacks.
If that's how it worked that'd be better, but I get the feeling that doesn't apply here to anything but those suits. xD
 
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Paramecia
Requirement: Level 20
This type of Devil Fruit allows the user to achieve one of a large variety of abilities to become superhuman or perform superhuman feats. Paramecias have three tiers of stat boost at mastery 41, 81, and 100 respectively.

Mane Mane no mi – Imitation(Mr. 2)
Rank: S
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +5 vitality, +5 strength, +5 speed
1-20 Basic Mastery - Allows the user to imitate characters appearence
21-40 Adept Mastery - Allows the user to imitate strength, speed, and vitality stats from characters the same level or lower up to one tier above the user's stats.
41-60 Skilled Mastery -
61-80 Proficient Mastery - Allows the user to imitate multiple character's stats at once.
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Mato Mato no mi – Mark(Vander Decken)
Rank: B
21 Mastery Boost: +5 strength
41 Mastery Boost: +10 strength
61 Mastery Boost: +15 strength
81 Mastery Boost: +20 strength
100 Mastery Boost: +25 strength
1-20 Basic Mastery - can throw small object like stones
21-40 Adept Mastery - can throw regular objects like swords
41-60 Skilled Mastery - can throw big objects like personal boats
61-80 Proficient Mastery - can throw people
81-99 Excellent Mastery - can throw large objects like houses
100 Supreme Mastery - can throw huge objects like navy ships
120 Absolute Mastery - Awakening
1 Mastery, 1 Strength - DPR: D
31 Mastery, 31 Strength - DPR: C
61 Mastery, 61 Strength - DPR: B
91 Mastery, 91 Strength - DPR: A

Mero Mero no mi – Love(Hancock)
Rank: A
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +15 strength, +5 vitality
100 Mastery Boost: +15 strength, +10 vitality
1-20 Basic Mastery - Can use stone based ability on touch alone
21-40 Adept Mastery - Can turn people back from stone
41-60 Skilled Mastery - Can use stone based abilities at a range
61-80 Proficient Mastery - Can use stone based abilities via suggestion or speaking
81-99 Excellent Mastery - targets effected by stone lose the +durability
100 Supreme Mastery - Can use stone based abilities within range, but outside earshot and eyesight. (range DF mastery x2 in Meter, effected targets have to have seen, heard, or know about the user previously)
120 Absolute Mastery - Awakening

If durability is 2 or more higher than the DPR of the attack: It will create a thin layer of stone on the body part that can easily be broken free from.
If durability is 1 higher than the DPR of the attack: It will slow down the movements of the body part.
If durability is equal to the DPR of the attack: It will petrify the outer layer of the skin on the bodypart. Can be broken with somewhat ease, but will result in pretty much flaying the skin.
If durability is 1 lower than the DPR of the attack: Petrifies a thick outer layer of the body part. Breaking free will cause severe damage.
If durability is 2 or more higher than the DPR of the attack: The entire body part is petrified.
The Mero Mero no Mi is a Paramecia-type Devil Fruit that allows a range of attacks which use emotions of lust or perversion to transform opponents into stone. Stone people receive +1 durability and are stunned for one turn.
  • Mero Mero Mellow (メロメロ甘風(メロウ) Mero Mero Merō?, literally meaning "Falling-Down Drunk Sweet Wind"): Hancock's signature technique, she forms a heart with her hands and fires a heart-shaped beam from them. Range and diameter are mastery/10 meters. Anyone with "impure thoughts" (lust) towards Hancock hit by this beam will be turned into a stone statue. (requires 61 mastery)

  • Mezameyo (目覚めよ Mezameyo?, literally meaning "Awaken"): Hancock blows a kiss at a target that was previously turned to stone, which causes small hearts that wash over them and restore them to their normal state. (requires 21 mastery)

  • Pistol Kiss (銃(ピストル)キス Pisutoru Kisu?, literally meaning "Pistol Kiss"): Hancock is able to use a projectile-like move by blowing a kiss, creating a heart-shaped bullet to fire at her victim by aiming it with her index finger. Range is mastery/5 in meters but it only hits a single target. (requires 41 mastery)

  • Slave Arrow (虜の矢(スレイブ・アロー) Sureibu Arō?, literally meaning "Arrows of Imprisonment"): Hancock breathes in deeply and kisses out a heart; similar to her Pistol Kiss, but much bigger. Range is mastery/2 in meters but it only hits a single target. (requires 81 mastery)

  • Perfume Femur (芳香脚(パフューム・フェムル) Pafyūmu Femuru?, literally translated as "Aromatic Leg"): Hancock does a handstand and spins around in order to deliver a series of kicks. Anything she strikes, whether animate or inanimate, instantly turns into stone. Unlike her other attacks, only the immediate area around the point of contact turns to stone, not the entire object. (requires 41 mastery, 41 strength) - DPR: C

Nagi Nagi no mi – Calm(Rosinante)
http://onepiece.wikia.com/wiki/Nagi_Nagi_no_Mi
Rank: E
21 Mastery Boost: +5 martial arts
41 Mastery Boost: +10 martial arts
61 Mastery Boost: +15 martial arts
81 Mastery Boost: +20 martial arts
100 Mastery Boost: +25 martial arts
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Silent (サイレント Sairento?): With a snap of his fingers, the user creates a circular soundproof field to surround themself with. The field prevents any sound coming from within from leaving, as well as blocking all outside sounds from entering.(21 Mastery)
-Calm (凪(カーム) Kāmu?): The user cancels all noises caused by them. This also applies to noises not caused directly by the user such as objects being thrown on the floor and breaking or explosions caused by weapons. Through this technique, the user can accomplish otherwise loud tasks without attracting the attention of his enemies.(31 Mastery)

Nikyu Nikyu no mi – Paw(Kuma)
http://onepiece.wikia.com/wiki/Nikyu_Nikyu_no_Mi
Rank: S
Tier 1 boost: +5 speed
Tier 2 boost: +5 speed, +5 strength
Tier 3 boost: +10 speed, +5 strength
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery - Can send self flying at a tier higher than own movement speed for short distances
61-80 Proficient Mastery - Can extract damage from target
81-99 Excellent Mastery - Can send others flying to any other destination in the world with only a 3 day travel time, though only voluntary. Only places the user has visited.
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Pad Ho (圧力(パッド)砲 Paddo Hō?, literally meaning "Pressure Cannon"): The user repels the air around them, sending a devastating shockwave toward their opponent at high speeds. The shock wave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives serious damage.(31 Mastery, 41 Movement Speed) Destructive Potency Rank: B
-Tsuppari Pad Ho (つっぱり圧力(パッド)砲 Tsuppari Paddo Hō?, literally meaning "Slapping Thrust Pressure Cannon") : The user first plants both feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing his palms forward multiple times, the user fires a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.(51 Mastery, 51 Movement Speed) Destructive Potency Rank: B
-Ursus Shock (熊の衝撃(ウルスス・ショック) Urususu Shokku?, literally meaning "Bear Impact"): The user gathers air with their palms and compresses it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within his hands, they release the compressed air and send it toward their opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw.(61 Mastery) Destructive Potency Rank: A

Noro Noro no mi – Slow(Foxy)
Rank: A
Tier 1 boost: +5 speed
Tier 2 boost: +10 speed
Tier 3 boost: +15 speed
1-20 Basic Mastery - can slow characters movement by -5
21-40 Adept Mastery - can slow characters movement and reaction by -5
41-60 Skilled Mastery -
61-80 Proficient Mastery - can slow characters movement by -10
81-99 Excellent Mastery - can slow characters movement and reaction by -10
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Noro Noro no Mi is a Paramecia-type Devil Fruit that allows the user to create and emit "Noroma Photons". Noroma Photons are microscopic particles that have yet to be understood by scientists, that significantly slow down any object the user strikes down for one turn. Beam range and diameter are equal to mastery/4.

  • Noro Noro Beam (ノロノロビーム Noro Noro Bīmu?, literally meaning "Slow Slow Beam"): Foxy's main attack wherein he shoots a beam of noroma photons at his target, slowing it down for 30 seconds. Depending on what was slowed down, Foxy can do all sorts of things while they are slowed down. These include using fired cannonballs as floating platforms to attacking opponents viciously. The beam can be reflected by a mirror.[4] In the Viz Manga and FUNimation subs and dub, this attack is called Slow-Slow Beam. This was first seen being used on Nami, Usopp, Robin, and the Barrel Tiger in the Donut Race.[1] (requires 1 mastery)

  • Kyubi Rush (九尾ラッシュ Kyūbi Rasshu?, literally meaning "Nine-Tails Rush"): Foxy delivers a flurry of punches to his opponent at a rapid speed. The actual punches aren't particularly strong, but are made more powerful by first slowing his opponent down with his Noro Noro Beam so that, when the slowing effect ends, the force of all the punches administered by Foxy is released all at once. The name of this technique is derived by the Japanese mythological Nine-Tailed fox called Kyubi, in nod to Foxy's fox motif. A side-effect during this attack is that Foxy often loops his voice whilst punching, often yelling out "Rush!" repeatedly. This is called Nine-Tails Rush in the Viz Manga and Nine-Tailed Rush in the FUNimation dub. This was first seen being used against Luffy.[6] (requires 21 mastery, 21 strength) - DPR: C

  • Noro Noro Foxy Face Bombs (ノロノロフォクシー顔爆弾(フェイスボム) Noro Noro Fokushī Feisu Bomu?, literally meaning "Slow Slow Foxy Face Bombs"): Foxy uses a cannon to fire several bombs shaped like his face towards an opponent and slows them all down with his Noro Noro Beam. While they are slowed down, Foxy can sneak alongside the bombs as they are moving. Hiding amongst the bombs, Foxy can get closer to a opponent and punch them while they are distracted by the sight of the moving bombs. The bombs then all explode at once in a massive blast after they regain normal speed. In the Viz Manga, this is called Slow-Slow Foxy Face Bomb and in the FUNimation dub, it is called Slow-Slow Foxy Face Bomb Cannon. This was first seen being used against Luffy.[6] (requires 4 cannons, 21 movement)

  • Mirror Racket (鏡(ミラー)ラケット Mirā Raketto?): Foxy uses a hand-mirror to reflect his Noro Noro Beamtowards his opponent. The name of this technique is derived from how Foxy uses the hand-mirror as a tennis racket.[3] (requires 21 mastery, 21 strength)

  • Noro Marble Coach Devil (ノロマボール鬼コーチ Noro Mabōru Oni Kōchi?, literally meaning "Slow Marble Coach Devil"): Foxy traps his opponent in a chamber with the Gorilla Puncher 13 coming towards them. At the same time, he reflects his Noro Noro Beams all over the chamber using its mirrored back wall and Mirror Racket. Even if his opponent manages to dodge all of the beams and punches, unless they think quickly they'll be eventually crushed against the back wall by the Gorilla Puncher. In the Viz Manga, this is called Slowpoke Ball Demon Coach. This was first seen being used against Luffy.[3] (requires a scientist to create the gorilla puncher 13, 41 mastery, 41 strength, 41 reaction)

  • Noro Noro Beam Sword (ノロノロビームソード Noro Noro Bīmu Sōdo?, literally meaning "Slow Slow Beam Sword"): Using a wooden sword hilt as a base, Foxy forms an extendable whip like sword made of his noroma photons. The sword resembles a lightsaber in appearance. This weapon can create the same effect on the opponent as a Noro Noro Beam. However instead of merely slowing down an opponent whole, it can slow down specific parts of an opponent's body. By swiping the beam across an opponent's arms and legs, the beam can bind the opponent's limbs in shackles made from the noroma photons. This is called Slow-Slow Beam Sword in the Viz Manga. This was first seen being used against Luffy.[3] (requires 21 mastery)

  • Megaton Kyubi Rush (メガトン九尾ラッシュ Megaton Kyūbi Rasshu?, literally meaning "Megaton Nine-Tails Rush"): Foxy delivers a series of punches as with Kyubi Rush, only harder, faster, and with more punches. In the Viz Manga, this is called Megaton Nine-Tails Rush. This was first seen being used against Luffy.[3] (requires 41 mastery, 41 strength) - DPR: B

  • Foxy Fighter (フォクシー飛行狐(ファイター) Fokkushī Faitā?, literally meaning "Foxy Flying Fox"): Foxy fires a cannonball and slows it down with Noro Noro Beam. While in its slow downed state, Foxy mounts a small wooden glider with a fox head onto the cannonball and gets on top of it. With the speed of the cannonball after its slow downed state aiding in velocity, Foxy delivers a powerful punch onto an opponent. After delivering the punch, Foxy can jump off the glider and let it crash into the opponent, blasting them with the cannonball. This was first seen being used against Luffy.[7] (requires a canon, scientist to create a glider, 61 mastery, 61 strength) - DPR: A

Nui Nui no mi – Stitch(Leo)
http://onepiece.wikia.com/wiki/Nui_Nui_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 speed
61 Mastery Boost: +10 strength, +5 speed
81 Mastery Boost: +10 strength, +10 speed
100 Mastery Boost: +15 strength, +10 speed
1-20 Basic Mastery
21-40 Adept Mastery
41-60 Skilled Mastery
61-80 Proficient Mastery
81-99 Excellent Mastery
100 Supreme Mastery
120 Absolute Mastery - Awakening
-Haute Couture: Patchwork (高級仕立(オートクチュール) パッチ★ワーク Ōto Kuchūru: Patchi Wāku?, literally meaning "High Class Sewing: Patchwork"): The user stitches several objects or persons to their opponent. Then, by pulling the thread, they cause all stitched objects to converge towards their opponent, crashing into that one person to damage it thanks to their superhuman strength.(41 Mastery, 41 Movement Speed, 41 Strength)

Pamu Pamu no mi – Rupture(Gladius)
http://onepiece.wikia.com/wiki/Pamu_Pamu_no_Mi
Rank: A
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery - Room Level Destructive Power
21-40 Adept Mastery - Building Level Destructive Power
41-60 Skilled Mastery - City Block Level Destructive Power
61-80 Proficient Mastery - Town Level Destructive Power
81-99 Excellent Mastery - Island Level Destructive Power
100 Supreme Mastery - Country Level Destructive Power
120 Absolute Mastery - Awakening - Continent Level Destructive Power
-Met Punc (メットパンク Metto Panku?): The user swells up their helmet and causes it to explode which causes the shards from the explosion to hit the target.(21 Mastery) Destructive Potency Rank: C
-Jirai Punc (地雷パンク Jirai Panku?, literally meaning "Landmine Punc"): The user implants their powers within a surface, creating swelling points. These swelling points will explode if they are touched. (41 Mastery) Destructive Potency Rank: B
-Punc Bala (破裂弾丸 (パンクバーラ) Panku Bāra?, literally meaning "Rupture Bullet"): The user implants their powers on bullets, causing them to swell up and float, similar to balloons. Those inflated bullets will then detonate on contact. The user can also use this technique in order to gain altitude, by jumping from bullet to bullet. (41 Mastery) Destructive Potency Rank: C
-Punc Rock Fest (パンク岩 (ロック) フェス Panku Rokku Fesu?): The user inflates the ground around them and then blows it up, causing massive destruction to his surroundings.(41 Mastery) Destructive Potency Rank: B
-Bracchium (ブラッキウム Burakkiumu?): The user inflates their wrist devices to swell up and explode. (21 Mastery) Destructive Potency Rank: C
-Punc Hair (パンクヘア Panku Hea?): The user inflates their hair, transforming each strand into sharp needles, which they then fire at their opponents. This can be made more dangerous by coating them in a paralyzing agent. (21 Mastery)(31 Medicine if coated) Destructive Potency Rank: C
-Fashion Punc (全身破裂 (ファッションパンク) Fasshon Panku?, literally meaning "Fullbody Rupture"): The user swells up themselves, turning themselves into a gigantic balloon-like appearance. If they are attacked in anyway while in this form, their body will cause a massive explosion, which will also fire off all of their hair needles in all directions. The aftereffects is that all of their hair will be gone leaving behind a buzz cut.(51 Mastery) Destructive Potency Rank: B
-Punc Rock Super Arena (パンク岩 (ロック) スーパーアリーナ Panku Rokku Sūpā Arīna?): A stronger version of Punc Rock Fest, the user causes an area to swell up to great proportions before detonating it.(61 Mastery) Destructive Potency Rank: A

Sabi Sabi no mi - Rust(Shu)
Rank: D
Tier 1 boost: -1 DPR to metal attacks and defenses
Tier 2 boost: -2 DPR to metal attacks and defenses
Tier 3 boost: -3 DPR to metal attacks and defenses
1-20 Basic Mastery - can rust bronze
21-40 Adept Mastery - can rust iron
41-60 Skilled Mastery - can rust steel
61-80 Proficient Mastery - can rust science created metals
81-99 Excellent Mastery -
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Shari Shari no mi – Wheel(Sharinguru)
Rank: D
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 speed, +5 vitality
61 Mastery Boost: +10 speed, +5 vitality
81 Mastery Boost: +15 speed, +5 vitality
100 Mastery Boost: +15 speed, +10 vitality
1-20 Basic Mastery - can transform a limb into a wheel
21-40 Adept Mastery - can transform multiple limbs into wheels
41-60 Skilled Mastery - can transform full body into a "wheel car"
61-80 Proficient Mastery - can spin fast enough to create wind
81-99 Excellent Mastery - can transform full body into a "wheel helicopter"
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Shiro Shiro no mi – Castle(Capone)
Rank: A
Tier 1 boost: +1 durability rank without haki
Tier 2 boost: +2 durability ranks while transformed without haki
Tier 3 boost: +3 durability ranks while transformed without haki
1-20 Basic Mastery - can store equipment inside body
21-40 Adept Mastery - can store willing people inside body
41-60 Skilled Mastery - can turn a limb into a castle
61-80 Proficient Mastery - can turn multiple limbs into a castle
81-99 Excellent Mastery - can turn full body into a castle
100 Supreme Mastery -
120 Absolute Mastery - Awakening
The Shiro Shiro no Mi[2] is a Paramecia-type Devil Fruit that allows the user to become a living fortress, making the user a Castle Human. The user can shrink things or willing people and store them inside their body and then enlarge them when they leave. The amount of equipment the user can store is mastery/5. The amount of people the user can store is mastery/5.
  • Castle Cannon: Bege manifests a cannon for an arm and fires it at the target. (requires 41 mastery) - DPR: C

  • Castle Tank (キャッスルタンク Kyassuru Tanku?): Bege manifests tank treads around his leg area, giving him +10 movement and enhanced mobility. (requires 61 mastery)

  • Rook In Voller Größe: Big Father (城 (ルーク) イン・フォラ・グレーセ 大頭目 (ビッグ・ファーザー) Rūku In Fora Gurēse: Biggu Fāzā?, meaning "Castle at Full Size: Big Boss"): By raising his pinky and middle fingers, Bege transforms his entire body into a gigantic, heavily armed and fortified fortress-like golem. The golem has a large number of cannons that can fire from various points in its body. The golem has immense defensive power, and can easily resist cannonfire, and is resilient enough to withstand being smashed apart by an enraged Big Mom, who could easily destroy cities and sink battleships, for a limited period of time. However, it is still Bege's body and any damage done to it still injures him, and should it be destroyed, Bege himself will die and anyone within will be thrown out into the open.[5](requires 81 mastery)
    • Rook: Cannon Firing (キャノン ファイアリング Kyanon Faiaringu?): Bege shoots with the cannons of Big Father. The cannons can be countermeasured if blocked with something resilient enough, like Katakuri's mochi or Perospero's Candy Wall. - DPR: A

Sube Sube no Mi - Slip(Alvida)
http://onepiece.wikia.com/wiki/Sube_Sube_no_Mi
Rank: C
Tier 1 boost: +5 vitality
Tier 2 boost: +5 speed, +5 vitality
Tier 3 boost: +10 speed, +5 vitality
1-20: Non-Haki Blunt Attacks will slide off
21-40: Can slide across the Earth
41-60: All piercing attacks will slide off
61-80: Can slide across water
81-100: All Non-Haki Attacks will slide off
120: Awakening: Can apply slippery property to environment around the user. The user can cause Haki attacks to slide off of them if they combine DF with their own Haki.

Sui Sui no Mi - Swim(Senior Pink)
Rank: C
21 Mastery Boost: +5 speed
41 Mastery Boost: +10 speed
61 Mastery Boost: +10 speed, +5 vitality
81 Mastery Boost: +10 speed, +5 vitality, +5 strength
100 Mastery Boost: +10 speed, +5 vitality, +10 strength
1-20 Basic Mastery - can swim on the ground (dirt, grass, rocks)
21-40 Adept Mastery - can swim on metals
41-60 Skilled Mastery - can swim upward on surfaces
61-80 Proficient Mastery - can swim through surfaces
81-99 Excellent Mastery - can swim through people (as long as there is no CoA)
100 Supreme Mastery -
120 Absolute Mastery - Awakening

Supa Supa no mi – Dice(Mr. 1)
http://onepiece.wikia.com/wiki/Supa_Supa_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +5 strength, +5 vitality
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +10 strength, +10 vitality
100 Mastery Boost: +10 strength, +10 vitality, +5 speed
1-20 Basic Mastery - Can create one blade
21-40 Adept Mastery - Can create a blade on each arm, or on each finger
41-60 Skilled Mastery - Can create circular blades
61-80 Proficient Mastery - Can harden entire body while motionless
81-99 Excellent Mastery - Can create blades on all limbs at once
100 Supreme Mastery - Can harden body whiel moving
120 Absolute Mastery - Awakening
-Spider (斬人 (スパイダー) Supaidā?, literally meaning "Beheading/Cutting Man"): Remaining completely motionless, the user hardens their body and becomes impervious to harm, similar in principle to Tekkai. (61 Mastery)
-Spar Claw (掌握斬 (スパー・クロー) Supā Kurō?, literally meaning "Holding Decapitation"): The user turns the undersides of their fingers into blades before slashing at their opponent. If they perform this move with enough force, they can even split objects behind his intended target.(21 Mastery, 41 Strength) Destructive Potency Rank: B
-Sparkling Daisy (発泡雛菊斬 (スパークリング・デイジー) Supākuringu Deijī?, literally meaning "Foaming Daisy Decapitation/Slash"): After turning the insides of their hands and fingers into blades, the user places their hands together wrist-to-wrist before lunging at their opponent, whom they simultaneously stabs and slices with their hands. The sheer force behind this attack causes the user to not only cut their intended target, but things behind their target as well.(21 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank:B
-Atomic Spar (微塵斬 (アトミック・スパ) Atomikku Supa?, literally meaning as "Particle Decapitation/Slash"): After turning their fingers into blades, the user crosses both hands over their chest before slashing forward with a downward "X" motion, instantly slicing anything in front of them.(21 Mastery, 41 Strength) Destructive Potency Rank: B
-Spiral Hollow (螺旋抜斬 (スパイラル・ホロウ) Supairaru Horō?, literally meaning "Helix Uproot Decapitation" or "Spiral Removal Slash"): The user creates circular blades along their forearms before making them spin, turning their forearms into mini-tiller blades that shred anything they touch. Their fists remain unchanged during this attack. Due to the way the blades spin around the user's arms, their arms resemble drills used by excavators.(41 Mastery, 41 Strength, 41 Movement Speed) Destructive Potency Rank: C
-Spar Break (滅裂斬 (スパー・ブレイク) Supā Bureiku?, literally meaning "Incoherent Decapitation" or "Chaotic Slash"): The user swings and crosses their bladed arms in front of them, resulting in several powerful horizontal slashes. The slashes are so sharp that they can cut objects behind the target as well.(21 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Atomic Spurt (微塵斬速刀 (アトミック・スパート) Atomikku Supāto?, literally meaning "Particle Decapitation Speed Blade" or "Particle Slash Swift Sword"): As with many other of their attacks, the user turns the insides of their hands and fingers into blades, but they also sprout a blade on the bottom of each of their feet, like ice skates, and dashes towards his opponent, gaining great momentum before they strike.(81 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: A

Toge Toge no mi – Spike(Miss Doublefinger)
http://onepiece.wikia.com/wiki/Toge_Toge_no_Mi
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +10 strength
61 Mastery Boost: +10 strength, +5 vitality
81 Mastery Boost: +15 strength, +5 vitality
100 Mastery Boost: +20 strength, +5 vitality
1-20 Basic Mastery - Can sprout spikes on one body part(limb, head or torso)
21-40 Adept Mastery - Can sprout spikes on two body parts(limb, head or torso)
41-60 Skilled Mastery - Can sprout spikes on three body parts(limb, head or torso)
61-80 Proficient Mastery - Can sprout spikes on four body parts(limb, head or torso)
81-99 Excellent Mastery - Can sprout spikes on five body parts(limb, head or torso)
100 Supreme Mastery - Can sprout spikes on entire body
120 Absolute Mastery - Awakening
-Double Stinger (ダブルスティンガー Daburu Sutingā?): The user turns their hands into spikes before stabbing at their opponent multiple times in rapid succession. (21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Stinger Finger (スティンガーフィンガー Sutingā Fingā?): The user turns their fingers into long spikes and slashes ther opponent with them.(21 Mastery, 21 Strength, 31 Movement Speed) Destructive Potency Rank: C
-Stinger Hedgehog (スティンガーヘッジホッグ Sutingā Hejjihoggu?): After rolling their body into a ball, the user sprouts spikes in all directions, giving them the appearance of a sea urchin. In this form, they can attack by either dropping straight down on top of her opponent or by rolling along the ground and leveling everything in their path.(61 Mastery, 41 Strength, 21 Movement Speed) Destructive Potency Rank: B
-Sewing Stinger (ソーイングスティンガー Sōingu Sutingā?): The user sprouts a long spike from the bottom of each foot before running along the ground, using the spikes as stilts to trample and shred anything in their path.(21 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Stinger Step (スティンガーステップ Sutingā Suteppu?): The user sprouts dozens of spikes on the bottom of their foot and stomps their opponent with them.(21 Mastery, 21 Strength) Destructive Potency Rank: C
-Sea Urchin Stinger (シー・アーチンスティンガー Shī Āchan Sutingā?): After turning their hair into a ball of spikes, the user charges at their opponent.(1 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: C
-Toge Toge Doping (トゲトゲ針治療(ドーピング) Toge Toge Dōpingu?, literally meaning "Spike Spike Acupuncture"): The user turns thier fingers on both hands into spikes before stabbing themselves in the shoulders. This causes her arms to enlarge and become extremely muscular, like some kind of doping.(41 Mastery, 11 Strength) Gives +10 strength for 3 turns, then -10 strength for 3 turns
-Stinger Flail (スティンガーフレイル Sutingā Furairu?): Sprouting spikes along their enlarged arms, the user swings them around as clubs.(41 Mastery, 21 Strength, 21 Movement Speed) Destructive Potency Rank: B

Ton Ton no mi – Ton(Machwise)
http://onepiece.wikia.com/wiki/Ton_Ton_no_Mi
Rank: B
Tier 1 boost: +5 vitality
Tier 2 boost: +5 vitality, +5 strength
Tier 3 boost: +10 vitality, +5 strength
1-20 Basic Mastery - Can go up to 5,000 Kilograms Destructive Potency Rank: D
21-40 Adept Mastery - Can go up to 10,000 Kilograms Destructive Potency Rank: C
41-60 Skilled Mastery - Can go up to 50,000 Kilograms Destructive Potency Rank: B
61-80 Proficient Mastery - Can go up to 100,000 Kilograms Destructive Potency Rank: A
81-99 Excellent Mastery - Can go up to 1,000,000 Kilograms Destructive Potency Rank: S
100 Supreme Mastery - Can go up to 10,000,000 Kilograms Destructive Potency Rank: S+
120 Absolute Mastery - Awakening
Woshu Woshu no mi – Wash(Tsuru)
Rank: C
21 Mastery Boost: +5 strength
41 Mastery Boost: +10 strength
61 Mastery Boost: +15 strength
81 Mastery Boost: +20 strength
100 Mastery Boost: +25 strength
1-20 Basic Mastery - can make things slippery and wet
21-40 Adept Mastery - can clean off power by washing rendering that part of the body to have -5 in strength and movement, can clean off slow poison
41-60 Skilled Mastery - can clean off ability stat de-buffs, can clean off fast poison
61-80 Proficient Mastery - can clean off power by washing rendering that part of the body to have -10 in strength and movement, can clean off crippling poison
81-99 Excellent Mastery - can clean off ability stat buffs
100 Supreme Mastery - can clean off hyper poison
120 Absolute Mastery - Awakening

Yomi Yomi no mi – Resurrection(Brook)
http://onepiece.wikia.com/wiki/Yomi_Yomi_no_Mi
Rank: A
21 Mastery Boost: +5 speed
41 Mastery Boost: +5 vitality, +5 speed
61 Mastery Boost: +10 vitality, +5 speed
81 Mastery Boost: +10 vitality, +10 speed
100 Mastery Boost: +10 vitality, +15 speed
1-20 Basic Mastery - Can use skeletal form to greatly increase survivability
21-40 Adept Mastery
41-60 Skilled Mastery - Can reattach bodyparts that aren't damaged.
61-80 Proficient Mastery - Can summon the Chills of the Underworld
81-99 Excellent Mastery - Further increases strength of Chill of the Underworld
100 Supreme Mastery - Further increases strength of Chill of the Underworld
120 Absolute Mastery - Awakening
 
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Ziosa

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Can we update the main threads with patches? Had the unfortunate mishap of going off Larsi’s DPS, and then reminded that Ziosa posted a new DPS scaling.

Patches are great, but should be updated in the main posts.
i asked today in the gen chat if anyone wants to help me update stuff like that, expect it to happen over the next few weeks
 
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———————————————————————————————————
TENTH POST
———————————————————————————————————


Weapon Styles
-
  1. Ittoryu
  2. Nittoryu
  3. Santoryu
  4. Dencing
  5. Gujutsu
  6. Dials
  7. Gunslinging/Archery
  8. Cursed Weapons

Weapon Style Boosts
Weapon Style gives boosts depending on your stat. This cannot stack with a Martial Art boost. You may choose between a boost to strength, speed or vitality. You may not choose a stat more than once:
  • 41: +5
  • 81: +5, +5
  • 100: +5, +5, +5
Ittoryu
Requirements: 11 Minimum Mastery.
--
-

———————————————————————————————————
ELEVENTH POST
———————————————————————————————————

 
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  1. New stat caps. Let's try to look into it. Let's be clear on Level 67 to 74 stat caps.
  2. Let's allow a cyborg npc.
  3. Let's be clear on 120 Attack Speed vs 120 Reaction Speed. Right now, they are on the same bracket.
  4. Let's include a price for buying Tiefling and Reptilla NPC.
  5. If Awakening of Myth Zoan gives beyond 120 stat, how do we rank them? I mean, their ranks should be insane enough it makes them pretty tough, otherwise they're just a little stronger than most people who don't eat one.
 
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  1. New stat caps. Let's try to look into it. Let's be clear on Level 67 to 74 stat caps.
  2. Let's allow a cyborg npc.
  3. Let's be clear on 120 Attack Speed vs 120 Reaction Speed. Right now, they are on the same bracket.
  4. Let's include a price for buying Tiefling and Reptilla NPC.
  5. If Awakening of Myth Zoan gives beyond 120 stat, how do we rank them? I mean, their ranks should be insane enough it makes them pretty tough, otherwise they're just a little stronger than most people who don't eat one.
Tiefling and Reptilla are 100m per NPC, just so you know.

I bought them one time so I was given a price. You can buy them already.

Thx for the rest of the suggestions.
 

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Giant Cyborgs, too?
races that can only be cyborgs from events can only be done with player characters and not npcs

so the list of cyborg races for npcs is
human
skypiean
dwarf
sentient beast
 
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General Overview
A bounty is the sums placed on the capture (and/or) death of an individual. A bounty is issued by a government official or by the Marines to tempt others into aiding the capture of the criminal. The amount of a bounty is determined in response to the perceived threat level of the criminal in question; the greater the threat to the world, the greater the bounty. In the eyes of a pirate, high bounties are thus usually seen as a sign of strength.

Bounty System
The bounty system is a divided into self-calculating and discretionary portions. The discretionary portion is based on accomplishments and perceived threat level by the Bounty GM: @Ichimonji. Below are general guidelines in which bounties are given with an increasing level of difficulty. In order to qualify for a bounty, you must make a post in this thread with the news and exploits of your character - it will be judged accordingly.
  • Base Bounty Increase:Self-calculated, making up the 1st part of your bounty increase, based on following:
    • Half of one time island beri reward;
    • Highest defeated WG member level x2m; and/or
    • Highest defeated level x1m or half of highest pirate bounty (whichever is highest).
  • Discretionary Bounty Increase:Calculated by Bounty GM, making up the 2nd part of your bounty increase:
    • Discretionary up to Bounty GM
    • Examples: Destroying marine bases, poneglyph affairs, Void Century knowledge, inspiring revolution against WG, general cruelty
  • Decreasing Rate of Return
    • 0 - 499 million: None
    • 500 - 1 billion: 50% of bounty rewards
    • 1 billion - 1.5 billion: 25% of bounty rewards
    • 1.5 billion+: Only discretionary bounty rewards
An island that does not have a one-time beri reward will be assessed by the GM. A pirate that does not have a published bounty, but should have one based on canon (like Shiki), will be assessed by the GM.​

Bounty How-To
Below find a step-by-step "how-to" post your bounty for calculation. Think of it as a Newspaper post with rewards. The post, given the description, will count for weekly activity. Grandfather rule applies to current bounties before the start of this Bounty System.

Step 1: Post a general description of the IC.​
Step 2: Post Achievements section​
Step 3: Calculate your "base" increase​
Step 4: Post and wait for GM to give "discretionary" increase​
Step 5: Contact @Gambit for updated bounty poster​

Name: Monkey D. Luffy
Bounty: 30m Bounty
Thread: Alabasta [Start - End] (links)

Description: Landed in Alabasta with Princess Vivi. Punched her stupid face cause she would not stfu. Blah. Blah...

Achievements:
- Defeated Crocodile (Shichibukai)​
- Saved Alabasta from Civil War​
- Thwarfed plan to resurrect Pluton​
- Brought rains back to the country​
Base Increase: 90,000,000
- 60 (Crocodile level) x 1m = 60,000,000 (because level reward > bounty reward)​
- 50,000,000 (one time beri reward) / 2 = 30,000,000
Discretionary Bounty:
- (Gm will calculate)​
Total Bounty Increase: ______
Name: Monkey D. Luffy
Bounty: 100m Bounty
Thread: Enies Lobby [Start - End] (links)

Description: Rode the Sea Train to Enies Lobby to save comrade. Became chibi and punched leader of CP9 in face. Blah blah blah...

Achievements:
- Defeated Blueno​
- Defeated Rob Lucci​
- Destroyed Pluton blueprints​
- Destroyed Enies Lobby​

Base Increase: 190,000,000
- 70 (Rob Lucci level) x 2m = 140,000,000 (Note that vs WG, it's x2m, not 1m like normal)​
- 100,000,000 (one time beri reward) / 2 = 50,000,000
Discretionary Bounty:
- (Gm will calculate)​

Total Bounty Increase: ______
Name: Buggy-Sama
Bounty: 500m Bounty
Thread: Trickster Pirates [Naval Battle] [Start - End] (links)

Description: Intercepted Trickster Pirate ship. Shone holy light unto them. Brought into the light of the savior.

Achievements:
- Defeated Hermes​
- Defeated Trickster Pirates​
- Got information on Olympus​
- Saved nearby island almost ransacked​

Base Increase: 352,500,000
- 610,000,000 (Hermes bounty) / 2 = 305,000,000
- 800,000,000 (one time beri reward) / 2 = 400,000,000
- Total Base Increase: 705m / 2 = 352,500,000 (Note that because pirate is 500m+, bounty reward is halved)​
Discretionary Bounty:
- (Gm will calculate)​

Total Bounty Increase: ______

Bounty Posters
Bounty Posters are issued by The World Economic Times and are a routinely reviewed by the newspaper and all over the world. Having a bounty will increase infamy and make one a target. Bounty Posters are updated by the artist @Gambit. Reach out to him with a picture, your current bounty, and a bounty poster will be issued.

Most Wanted Man (?)
- Monkey D. Dragon​

Pirate King Level Threat (4b+)
-​

Yonko Level Threat (1.5b+)
-​

World Level Threat (1b+)
-​

Infamous Level Threat (500m+)
-​

New World Level Threat (250m+)
-​

Supernovas (100m+)
-​

Rookie Level Threat
-​
 
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Sea

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Can we make Ichi a janitor to update everything :pepehmm:. Especially some of the outdated threads like the Skills & Abilities. Even I still sometimes forget and went there to read up on DPR scaling when it's wrong, same goes for Territories, it would be nice to easily check who has what island - in which the reason for asking this is a suggestion:

I am not sure how many islands or territories have been claimed so far. But I see that there are a lot of marine bases that no one seems to care about, the G and CP bases that is. I think we can turn it into an active set piece for territory claiming. So far clearing marine bases gives a 1-time reward, but we can make it so that whoever is in control of all the marine base of each sea gets an additional say a weekly of 100m (org-wise). So let's say East Blue has one marine base which is CP1. Whoever takes control of that base gets 100m per week, if it has two then both base needs to be taken over(Or a 50 50 split idk). But to get the 100m/week, a requirement of needing owning at least 1 island in that sea is needed to activate it. Whether marine or pirate.

e.g. if CP1 is controlled by the marines, then all the WG characters should get the bonus, but if Ren takes the base then she gets the 100m provided both have territory in East Blue. And whoever controls the bases have 2 weeks cooldown or something before being able to get raided or whatever.

In turn, the bases should be a part naval and part land battle.

Lastly, I think you guys should get a GM account, archive Larsi's posts and use a GM account to make the important stuffs, that way at least it won't just be Ziosa doing all the changing, if there's more than one person *cough* Kaka *cough* Ichi *cough*.
 

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Lastly, I think you guys should get a GM account, archive Larsi's posts and use a GM account to make the important stuffs, that way at least it won't just be Ziosa doing all the changing, if there's more than one person *cough* Kaka *cough* Ichi *cough*.
i think this would just be a hassle tbh. As we would only use it to post the important stuff; plus any GM can change anyones posts here so it doesnt matter who posts it tbh lol
 

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I wasn't sure what the GM tag that you have actually does have powers so I suggested it in case only mods have it.
 

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I wasn't sure what the GM tag that you have actually does have powers so I suggested it in case only mods have it.
im pretty sure GMs have the power; if not larsi can give the permissions
 
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Destructive Potency System

General Overview
The Destructive Potency System determines how powerful your attacks are and how they fare against another’s attack, defense, or durability. It’s a simple formula based off your stats and attack. There are two general DPS systems: Attack & Durability, affected by Clashing,
  • Destructive Potency Attacks
  • Destructive Potency Durability
  • Clashing Attacks
Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.
  • 1-20: 1. Below Street Level
  • 21-40: 2. Street Level
  • 41-60: 3. Wall/Tree Level
  • 61-80: 4. Small Building Level
  • 81-100: 5. Large Building Level
  • 101-119: 6. City Block Level
  • 120: 7. Town Level
  • 8. City Level
  • 9. Mountain Level
  • 10. Island Level
  • 11. Small Country Level
  • 12. Large Country Level
  • 13. Small Continent Level
  • 14. Large Continent Level
  • 15. Moon Level
  • 16. Planet Level
Each ability has a rank for how much damage it will deal. For each rank it gives a certain amount extra destruction levels
  • D:+0(this is unnamed punches, sword slashes, etc)
  • C:+1
  • B:+2
  • A:+3
  • S:+4
  • S+:+5
The two different forms of CoA gives a small boost to any attack it reinforces.
  • Invisible haki: +1
  • Hardening: +2
  • Ryuo Hardening +3 [120 Haki]
Enies Lobby Usopp Attack
61-80: 4. Small Building Level
Base DPR = Marksmanship mastery​

Saboday Zoro Attack
61-80: 4. Small Building Level + 2 (B Rank attack) = 101-119: 6. City Block Level
Base DPR = Strength​
B Rank = Santoryu Tatsumaki​

Punk Hazzard Smoker Attack
61-80: 4. Small Building Level +1 (C Rank attack) + 2 (hardening) = 120: 7. Town Level
Base DPR = Devil Fruit mastery​
C Rank = White Blow​
Wano Luffy Attack
81-100: 5. Large Building Level +5 (S+ Rank Attack) + 3 (Ryuo Hardening) = 13. Small Continent Level
Base DPR = DF + Strength / 2​
S+ Rank = Gear 4th King Rifle​
Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles(such as navigation) mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.
  • 1-20: 1. Wall/Tree Level
  • 21-40: 2. Small Building Level
  • 41-60: 3. Large Building Level
  • 61-80: 4. City Block Level
  • 81-100: 5. Town Level
  • 101-119: 6. City Level
  • 120: 7. Mountain Level
  • 8. Island Level
  • 9. Small Country Level
  • 10. Large Country Level
  • 11. Small Continent Level
  • 12. Large Continent Level
  • 13. Moon Level
  • 14. Planet Level
When the DPR of an attack clashes with your durability, the below system will determine its effect. Note that defensive techniques, such as Tekkai will increase your base durability.
  • DPR 2 or more below dura: Not very effective
  • DPR 1 below dura: somewhat effective
  • DPR equal to dura: normal damage
  • DPR 1 higher than dura: quite effective
  • DPR 2 or more higher than dura: super effective
Thriller Bark Usopp Durability
Durability = 44
41-60: 3. Large Building Level

Enies Lobby Lucci Durability
Durability = 50
Tekkai = +20 durability (70 durability total)
61-80: 4. City Block Level

Punk Hazzard Sanji Durability
Durability = 65
61-80: 4. City Block Level +1 (invisible haki) = 81-100: 5. Town Level

Wano Jimbe Durability
Durability = 83
81-100: 5. Town Level +2 (hardening) = 120: 7. Mountain Level

Clashing Attacks
There are three types of ’clashes’. Attacks clashing with other attacks, attacks clashing with durability, and attacks clashing with objects. In all cases, the remaining DPR, if any, continues to its target. Below you will find the system and examples for each.

Clashing Attacks
A attack can be used as a defensive measure to clash. In this case you can subtract the DPR from each clashing attack and the attack with higher DPR will win the clash and the remaining DPR will continue toward its target

Blocking with your Body
Blocking with the body will scale off your durability. The difference between the two DPR determines the amount of damage that continues to its target.

Blocking with Objects (for Scientists and Martial Artists)
A material object can be found or crafted and used to provide protection if used as a shield. This costs less stamina than an attack, but at the same time it could be overpowered more easily. The type of material should provide the durability of the defense. If an attack is two DPR higher than an objects durability then the object will break as well.
  • Wood = wall/tree level durability (no mastery needed)
  • Plate = small building level durability (11 mastery needed)
  • Stone = large building level durability (21 mastery needed)
  • Brass = city block level durability (41 mastery needed)
  • Iron = town level durability (61 mastery needed)
  • Steel = city level durability (81 mastery needed)
  • Titanium = mountain level durability (100 mastery needed)(must be crafted)
  • Seastone = mountain level durability (must be purchased)
  • Diamond = island level durability (120 mastery needed)(must be crafted)
———— Attack Clash ————

Kaido DPS: 12. Large Country Level
Kidd DPS: 101-119: 6. City Block Level +4 (S Rank) + 1 (invisible haki) = 11. Small Country Level
Winner: Kaido DPS​
Remaining DPS: 1-20: 1. Below Street Level​

Remaining DPS: 1-20: 1. Below Street Level
Kidd Dura: 81-100: 5. Town Level
DPR 2 or more below dura: Not very effective​

———— Durability Clash —————

Zoro DPS: 10. Island Level
Pika Dura: 61-80: 4. City Block Level +2 (hardening haki) = 101-119: 6. City Level
DPR 2 or more higher than dura: super effective​

———— Object Clash ————

Luffy DPS: 101-119: 6. City Block Level
Zephyr Battle Smasher: 120: 7. Mountain Level (Seastone)
DPR 2 or more below dura: Not very effective​
 
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Sniping should count as a Mind stat. Its already independent of the strength stat, so why is it a Martial art?
It is listed under weapon styles, but Navigation for example uses a weapon (clima tact), too.
Also, 100 Martial arts gives you a total of 15 full stat points, spread between strength, speed and vitality, while 100 mind only gives you +15 reaction speed, which is worth only 7,5 full stat points.
 
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