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We should totally have a GM salary boost. 5b a week sounds right. :pandaevil:
 
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pretty sure you can only have 1 perk per thing, so you cant have two perks for your DF
Sheesh, I learn something new everyday , can that lonely perk bring it back to the older healing thing ? T^T

Another question. Can the Monster Point bring an awakened Zoan to Mountain Level ? ( The tier above 120+)
 
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Sheesh, I learn something new everyday , can that lonely perk bring it back to the older healing thing ? T^T

Another question. Can the Monster Point bring an awakened Zoan to Mountain Level ? ( The tier above 120+)
Perks don't allow you to just change the system lol.

It needs to be a concept that can be applied to other people as well. For example a perk that grants an additional 5 points to strength/speed/vit boosts, etc..

So that way anyone else can use the same perk. Can't be something specific like bringing something back to a previous iteration of the system lol.

What older healing thing are you talking about anyway?
 
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Perks don't allow you to just change the system lol.

It needs to be a concept that can be applied to other people as well. For example a perk that grants an additional 5 points to strength/speed/vit boosts, etc..

So that way anyone else can use the same perk. Can't be something specific like bringing something back to a previous iteration of the system lol.

What older healing thing are you talking about anyway?
[Monstrous Zoan: (requires 100 Devil Fruit) Can use Monster Point without medicine and Rumble Balls, but only gives +20 to stats and makes you faint after 4 turns.. ]

The older healing us just the one before Phoenix wa nerfed.
 
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[Monstrous Zoan: (requires 100 Devil Fruit) Can use Monster Point without medicine and Rumble Balls, but only gives +20 to stats and makes you faint after 4 turns.. ]

The older healing us just the one before Phoenix wa nerfed.
Which was what? I don't remember it.

It's still ridiculously overpowered, not sure what problem you have with it lol.

Also, not sure how at lvl 80 you're in the 121+ tier, when:

Level 1-40 is level +20
Level 40-66 is level x1.5 maxing at 99 but temporary stat boosts can go up to 100, not permanent
Level 75 is 100 level but temporary stat boosts can go up to 110, permanent to 100
Level 85 temporary stat boosts can go up to 120, permanent 110
Level 90 permanent stat boosts can go up to 120

*store bought Upgrades will be an exception*

You should cap at 110, not even 120, much less 121+. xD

Edit: Aww, now that I'm a GM, my posts don't automatically merge lol.
 
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Which was what? I don't remember it.

It's still ridiculously overpowered, not sure what problem you have with it lol.

Also, not sure how at lvl 80 you're in the 121+ tier, when:

Level 1-40 is level +20
Level 40-66 is level x1.5 maxing at 99 but temporary stat boosts can go up to 100, not permanent
Level 75 is 100 level but temporary stat boosts can go up to 110, permanent to 100
Level 85 temporary stat boosts can go up to 120, permanent 110
Level 90 permanent stat boosts can go up to 120

*store bought Upgrades will be an exception*

You should cap at 110, not even 120, much less 121+. xD

Edit: Aww, now that I'm a GM, my posts don't automatically merge lol.
Awakening *.*
 
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Not sure that makes a difference... @Ziosa

I could be wrong.

But ye, what were the previous healing abilities and what's such a difference?
Awakening is a store brought update, so it’s an exception iirc.

Previous Healing
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250

2 turns to heal a destroyed organ.
 
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Awakening is a store brought update, so it’s an exception iirc.

Previous Healing
Minor damages: 50
Deep cut in muscles: 100
Missing/ruined limb: 150
Destroyed organ: 200
Near death injuries: 250
That seems a bit on the overpowered side.

Especially with the 121+ tier now available to Phoenix, as well as the new offensive abilities introduced in the manga.

Phoenix is fine as it is, start RPing and level up lol.
 
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Dayum if Sea manages to clear ALL of Fortuna, that's gonna be looooads of rewards. xD
 

Ziosa

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If it stack then it can go on the tier above ? *.*

Wonderful !
Rumble Balls:
Requires 61 Medicine:
Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point.
Eating one rumble ball allows for the use of modified forms for 3 turns. Afterwards the user is feeling fatigued for 6 turns.
If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
Monster point increases vitality, strength and speed to +25. Awakening also increases to same amount, so a combination would be +30. Those two sources are only way to go over 120 in one stat, and only by 5 or 10 points respectively.
The medic can carry Mastery/20 rumble balls.

do people even read the threads lol
 
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Updates

Newspaper Thread
- Bounty System up in first page
- Note that I will not include NPC bounties there for the foreseeable future!​

Skill & Abilities Thread
- DFs ordered alphabetically and in spoilers (super proud)​
- DPS System updated with newest (oldish) patch (with examples!)​
 
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Rumble Balls:
Requires 61 Medicine:
Can be eaten by Zoan devil fruit users, either the medic or his allies. Allows for the use of 3 extra modified forms of the user's devil fruit which must be pre-approved, as well as monster point.
Eating one rumble ball allows for the use of modified forms for 3 turns. Afterwards the user is feeling fatigued for 6 turns.
If eating one more rumble ball while feeling fatigued, the user will unlock modified forms for 1 more turn, but feel fatigued for 2 more turns.
Eating yet another rumble ball allows the user to enter monster point for 3 turns, but the user will faint after those 3 turns.
Examples of modified forms can be more strength in the arm, increasing DPR by 1. Or thick fur, skin, etc. increasing durability by 1.
Monster point increases vitality, strength and speed to +25. Awakening also increases to same amount, so a combination would be +30. Those two sources are only way to go over 120 in one stat, and only by 5 or 10 points respectively.
The medic can carry Mastery/20 rumble balls.

do people even read the threads lol
Then it’s not worth it T^T
Updates

Newspaper Thread
- Bounty System up in first page​
- Note that I will not include NPC bounties there for the foreseeable future!​

Skill & Abilities Thread
- DFs ordered alphabetically and in spoilers (super proud)​
- DPS System updated with newest (oldish) patch (with examples!)​
Where is Dada’s bounty ? >.>
 
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