
I'm still engaging with this mostly out of curiosity as fellow reviewers, so don't take my points personally, I'm not trying to call you dumb or anything. Again, the issue here is the number of proposed actions being taken and the need for all actions to be resolved within each turn before the following turn can logically occur. When thinking about how to write dealing with 'fodder' when you are at top tier levels, it's my opinion that if given the following two options, the second would earn a much superior combat ability score:
1. RPer writes that they easily whizz through 100 lvl35s and cut off each of their heads 5 at a time before any of them can even blink
--or--
2. RPer writes that they evade the relentless onslaught of attacks each soldier/fodder/whatever dishes out, that the annoying insects just keep coming, a single blade makes it into your blindspot before snapping across your head--causing nothing but a pain in the ass as you think to yourself "don't they know they are throwing their lives away" or something, write that you counter what you can and cut down the attackers as they come at you, then propose a strong area of effect attack and see how the host responds.
Doing it the second way, increases post count without feeling gratuitous, gives your host a chance to hopefully respond interestingly, and is more interesting to read than the first option.
well I don't think you're biased, you always score me good
wait what now?
LOL EVERYONE BUT US
most underrated comment of 2020 and it's only february