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Just pointing out that when silver hairs left alabasta, they elected not to spend the 10,000,000 on a spy network to inform of movements on the island—I believe that money went to falcon armor for Larsi to wear and use during Marco event?
I think our 2 NPC can cover that work. Spy is putting a personnel in an island NOT your territory to have intels about the country's situation. With an NPC stationed in our territory, that shall do the work of both protecting the island and/or fighting off the invaders.
 
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Level 100 revos: 1.5 billion

Level 95 revos: 1.35 billion

Level 100 pirates and level 90 revos: 1.25 billion

Level 95 pirates and level 85 revos: 1 billion

Level 90 pirates and level 80 revos: 900 million

Level 85 pirates and level 75 revos: 800 million

Level 80 pirates and level 70 revos: 700 million

Level 75 pirates and level 65 revos: 600 million

Level 70 pirates and level 60 revos: 500 million

Level 65 pirates and level 55 revos: 400 million

Level 60 pirates and level 50 revos: 300 million

Level 50 pirates and level 40 revos: 200 million

Level 40 pirates and level 30 revos: 100 million

Level 30 pirates and level 20 revos: 50 million

Level 20 pirates and level 15 revo: 25 million

Level 15 pirate: 10 million
Level 65 pirates and level 55 revos: 400 million

Level 60 pirates and level 50 revos: 300 million
@Larsi @Ranger @Ziosa @joby @Dragomir (So many tags lol)

How exactly we give NPCs bounty based on this?
 
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I think our 2 NPC can cover that work. Spy is putting a personnel in an island NOT your territory to have intels about the country's situation. With an NPC stationed in our territory, that shall do the work of both protecting the island and/or fighting off the invaders.
Again, then why is the only piece of writing about the stealing of pirate territories say “This is mostly to allow for the current "protectors" to arrive, should they have a spy network installed. If they do not, they will not know and it will simply take you 14 RP days to take over.”???
You can not deny that this says you need to have spies to let you know what’s up lol.
 
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Again, then why is the only piece of writing about the stealing of pirate territories say “This is mostly to allow for the current "protectors" to arrive, should they have a spy network installed. If they do not, they will not know and it will simply take you 14 RP days to take over.”???
You can not deny that this says you need to have spies to let you know what’s up lol.
npc intalled in an island = spy network and/or network.
[automerge]1586791581[/automerge]
before we left Allabsata, 2 out of our 10 level 10 npc were left there to spy whoever is coming forth to invade it.
 
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npc intalled in an island = spy network and/or network.
[automerge]1586791581[/automerge]
before we left Allabsata, 2 out of our 10 level 10 npc were left there to spy whoever is coming forth to invade it.
I get that. And honestly I like leaving NPC’s there better than having to buy a store item. But the two are not equal.
Pirate NPC’s have a lot more agency now than they did back when that territory rule was established. The way the RP has progressed—it’s just cleaner and makes more sense to have it that way.

but I do think it is an issue if you can leave 2 lvl 10 NPC’s so that you can later buy a small cavalry of lvl 50’s only just in case you need it when you need it.

like why was there that store item in the first place? Why was I allowed to buy a useless store item while clearly everyone else knew it wasn’t needed?

just saying I smell fish.
 
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like why was there that store item in the first place? Why was I allowed to buy a useless store item while clearly everyone else knew it wasn’t needed?
At the time it was seen as necessary but like most stuff, it requires an update to the items and became inconsequential.

so it was just simple at the time and start of RP was needed but later down the line it became useless.
 
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At the time it was seen as necessary but like most stuff, it requires an update to the items and became inconsequential.

so it was just simple at the time and start of RP was needed but later down the line it became useless.
Ok, but you see how I’m bearing 100% of the consequence of that while silver hairs are reaping 100% of the benefit?
 

Ranger

The Driven
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@Larsi @Ranger @Ziosa @joby @Dragomir (So many tags lol)

How exactly we give NPCs bounty based on this?
you dont give NPCs a bounty. They will just have a bounty according to that if they are your NPC

its so marines and bounty hunters have incentive to arrest players NPCs

as for how to get high level ones above 70 there isnt a way
 
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you dont give NPCs a bounty. They will just have a bounty according to that if they are your NPC

its so marines and bounty hunters have incentive to arrest players NPCs

as for how to get high level ones above 70 there isnt a way
So if I have level 65 NPC then that NPC bounty can be 400M?
 
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Ok, but you see how I’m bearing 100% of the consequence of that while silver hairs are reaping 100% of the benefit?
Dude, what you are talking about is a completely different thing—no offense but you don’t know what you are talking about lol


Edit:
Someone stop me from procrastinating, please.
 

Larsi

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I’m asking why we have a store item if it actually isn’t needed?
I'm saying they work differently. You can't just spawn an NPC anywhere like the spies people are spawning on the other side of the planet from where they are, but it's also a store item i've considered a few times making cheaper, because it existed before you could actually purchase NPCs.
 
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