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In all honesty, joking aside, Cross is this RP’s Buggy (that’s a huge compliment). I would be all for Cross Guild where Cross replaced Buggy (he also now has Bara, btw). Would be legendary.

:catakainu::catakainu::catakainu:
 
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@L'Empereur become a pirate for 2023, lead the Cross Guild. It's your destiny
[automerge]1675208037[/automerge]
WCI 40


Kallavan hung in the air, helpless, as he saw his airblade rendered into flickering particles. Such was the reality of his situation, but he kept his head high, confident that he could turn the tide in this battle. In this war. Kaido in his massive dragon form coiled upwards, shifting his body, so he could smack Kallavan with his tail. A simple strike that was elevated into an alarming one through the sheer difference in size. Kallavan exhaled as his body shifted in size, losing excess bulk in favour of mobility. The Kamie-bunshin or Baldr form was one that kept the Admiral's powerful form but made him more agile and swifter. Opting for this form, Kallavan went straight for the tail.

"Sanshikidan !"
DPR: 120: 5. Town Level + B:+2 + COA: +2 = 9. Small Country Level
Attack is 2 DPR higher: Overwhelms the weaker attack but loses 3~DPR
Kaido true dpr: 8. Island Level

The Vice-Admiral shouted as he launched a right punch that launched a compressed airshot towards the massive tail. It wasn't aimed to overwhelm but slightly divert Kaido's tail. Now sightly off-centre, Kallavan would dash to the side, the tail missing him by a hair. But Kallavan wouldn't leave it with that. As the tail moved by him, he'd turn and shift himself into a position that prepared for lift off. Knees bend and cushioned under an invisible floor of air through his geppo. Then at the moment the tail missed him he'd push off through a combination of soru and geppo. With the added boost of Kaido's own air he had displaced by slamming his tail towards the ground. It was an inevitable fact from his massive size that it pushed air away from it. Now Kallavan could move at a speed far greater than he ever could gain on his own. But whether it was enough remained to be seen.

Dashing through the air and zipping around from place to place it was hard to keep track of the young fighter, but eventually he'd reach his goal and his target, beneath Kaido's mouth.

His throat.


"Henschel!"
DPR: 120: 5. Town Level + A:+3 + COA: +3 = 11. Small Continent Level
Henschel, previously known as the canon punch. It is a punch that launches the charged power from Hasshoken, providing for a powerful force of compressed kinetic energy. Its area of effect far greater than a regular punch and it'd allow Kallavan to hit the massive throat with damage that scaled compared to his regular tiny fist.

"I'll make you eat those words you monster. I'll WRITE MY OWN DESTINY!"
 
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After time-skip, that works. Cross doing Cross Guild under the ruse of being a pirate if he’s SWORD.

Crocodile is set to get a level increase after time-skip, as are most peeps, to go to current manga levels.

Make it happen:pepebounti:
 
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One post away from 50 in AC :pepemusic:

After time-skip, that works. Cross doing Cross Guild under the ruse of being a pirate if he’s SWORD.

Crocodile is set to get a level increase after time-skip, as are most peeps, to go to current manga levels.

Make it happen:pepebounti:
I'm an easy dude... With the right bribe...:datea:
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@Gambit used Spanish instead of Italian 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
 
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Custom Rokushiki
Tesshi(Iron fingers): A selective mode of tekkai that is mostly used as a combination with Shigan to increase piercing damage. But can be used as shockfactor to block attacks with only one finger. - A Rank (71 Mastery, 61 Strength, 61 durability )

Tekkai Kenpo Genkai (Tekkai Kenpo - Limit) -> A more advanced version of tekkai gou but instead of flexing the entire body the user flexes one or both their arms. Upon activating their biceps expand exponentially, increasing their strength far beyond their normal limits. The resulting blows in this form leave hand imprints into the area they punch. A side effect of buffing one's muscles to their limit is that the user needs to rest for several turns before being able to use tekkai again. - A Rank - tekkai buf goes to strength instead of durability, 2 turn CD(71 Mastery, 61 Strength, 61 durability )

Soru ("Rankyaku Firebird") :
Another combination move where the user dashes forward with soru while extending their kicking leg. By using the momentum one can afterwards deploy a technique that combusts high air pressure by grinding the ground during the dash. The user can guide the fire created by kicking it towards the enemy. A Rank(71 Mastery, 61 Strength, 61 movement speed )

Claw Rankyaku :
Self explanatory, by using the claws in hybrid form Kallavan launches a hand based rankyaku without the need to kick his leg - B Rank(41 DF, 41 mastery, 41 strength, 41 movement speed )

Jugon "Madara" :
A high-speed version of Jugon mimicking the shigan Madara variant but instead of regular shigans, Jugon is being used.
A - Rank (71 Mastery, 61 Strength, 61 movement speed )

Rokuougan shoot :
A kicking version of a regular Rokuougan that is capable of sending the opponent flying while also damaging the opponent internally.
S-Rank(91 Mastery, 91 Strength, 81 Armament Haki )

Rokuougan Kyoryu Ha! (Six kings Dino Wave Gun :
Just like rokuougan shoot this is a more concentrated version of that technique. Overflowing with power the user dashes madly at their opponent with all the speed they can muster before dropping down on them with a double dropkick, amplifying the 'blast' while also knocking them backwards several yards away if connected.
S+ Rank(100 Mastery, 100 Strength, 81 Armament Haki, 81 movement speed )

Rankyaku: Samidare (Tempest kick: Summer rain)
The user kicks the air at high speed, unleashing a regular rankyaku at first glance. However, as it travels, the air blades explode into an array of numerous smaller air blades. Showering an opponent with a rapid fire like attack.
A-Rank 81 Mastery, 71 Strength, 71 Movement Speed.

Ashigan(Leg Pistol)
The user kicks with their legs at the speed of a shigan, able to pierce and or attack at jabbing like speeds.
B-Rank 41 Mastery, 41 Strength.

Gagan( "Fang Gun" )
Used by Who's-Who in his Human-Beast form. Who's-Who quickly thrusts his maw forward, releasing a blast of compressed air that is shaped like his fangs. The blast makes a biting motion once it connects to a surface, gouging a clean, round hole out of the struck target. It was first used against Jinbe, who successfully dodged the first attack. Kallavan mostly uses it in his Beast Form.
B-Rank 41 DF, 41 Mastery, 41 Strength.

Rokushiki Ogi: Kikoho (Six Styles Secret Skill: (気き功こう砲ほう Kikōhō, lit. "Spirit Cultivation Gun")
The ultimate version of the Rokuougan and by design Kallavan's ultimate technique within his Rokushiki mastery. A new 8th skill for those select individuals that have mastered both 6 versions, Rokuougan and unmatched mastery in armaments.

This technique is performed by gathering energy, forming a vaguely diamond-shaped "tunnel" with the hands by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets 'zoomed' in on and visualized inside that diamond through mantra, then the user shouts while releasing the large shock wave like beam from their hands. The application of the Rokuougan shockwave combined with the users extreme haki(120) allows for the energy to be burst forward into an attack of overwhelming proportions. Due to the intense application of haki this technique also inflicts damage on the user as it drains their spirit to life - threatening levels.
S+ Rank 100 Mastery, 100 Strength, 100 Armament Haki
Hasshoken
- Dash: Self-explanatory, follows Soru rulings.

- Armsel Strike!: Using vibrations through punches, causing the shockwaves to go through their body and mess up their insides. [ A Rank]
61 mastery, 61 str

- Parabellum!: A very fast punch that lacks in strength, often used by the not dominant arm. Has an alternate version where Kallavan unleashes a flurry of fists. [ A Rank]
61 mastery, 61 str, 61 movement

- Henschel : User punches the air and releases the shockwave like a projectile towards the opponent. [ A Rank]
71 mastery, 71 str

- Thunderclap: By clapping his hands together one can release an outwards expanding shockwave that pushes the enemy away. Mostly used to reset combat encounters. [ A Rank]
81 mastery, 81 str

- Tsubame gaeshi: By twisting into an attack made by the opponent, the user is able to redirect that energy against them, resulting in a kicking or punching counterattack that is stronger than would normally be launched. While the attack appears to be counter the damage from said attack is definitely felt by the one receiving it as he flows it through his body while also adding his own attack into the mix. [ B Rank but can be elevated through the opponents' attack. Granted that the opponent can tank the attack. ]
51 mastery, 51 reactions. Also requires mastery to be a tier above their own

- Tremor: The user stamps their foot, releasing powerful vibrations into the ground causing the area to shake violently. [ C Rank]
31 mastery, 31 str

-Kia: A reverse thunderclap that instead of being one direction is omnidirectional. However, due to the nature of the attack, its power potential is greatly diminished compared to the regular thunderclap. Can be used through one’s hands or simply through the vocal cords. [ B Rank]
61 mastery, 61 str

-Howitzer strike: An attack that places rotation into the mix of a regular punch. The user twists his arm allowing for an even greater force to be executed upon impact. [ S Rank]
81 mastery, 81 str

-Hasshoken Ogi: Kiryu Kirikugi (八衝拳奥義 錐龍錐釘 Hasshō-ken Ōgi: Kiryū Kirikugi?, literally meaning "Eight Impacts Fist Secret Technique: Drill Dragon Drill Nail"): A secret Hasshoken technique that Kallavan was able to emulate thanks to the durability of his dinosaur skull. Kallavan hardens his head with haki and headbutts the target. [ S Rank]
81 mastery, 81 str, CoA

-Artillery!
Punching rapidly in front of himself, Kallavan creates a barrage of ranged shockwaves. The raw destructive power capable of ruining the land. A-Rank 71 mastery, 71 str

-Gamma Mörser!
One of Kallavan's most powerful techniques. Kallavan lunges forward, punching with so much force, it creates his most powerful shockwave that is capable of going through almost anything. Although the latter is self proclaimed.
S-Rank 81 mastery, 81 str if non ranged; 91 in both if it is

-Sanshikidan
A powerful downward punch that delivers a large shockwave into the ground that expands outward. B-Rank 51 mastery, 51 str

-Hasshoken Ogi: Chōbakuretsumaha
Kallavan creates an omni-directional barrage of thin and sharp shockwaves that seemingly strike out of nowhere from a flurry of punches.
S+-Rank 100 mastery, 100 str
Rankyuaku The End - Fallen Angel: Link swings his foot in a manner in which it literally tears the fabric of space before him, momentarily placing a physical ripple within the atmosphere. However, this is but a distraction, as the actual swinging maneuver summons several minuscule Rankyaku blades, which are refined to the size of small shards to attack the enemy.
Requirement: 91 Strength and 91 Rokushiki Mastery - DPR: S

Dual Fingered Shigan: Just a normal shigan to the eyes but also extends their middle finger with their index finger. Therefore creating a powerful thrusted Shigan.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength

Jugon: This is the characters signature technique, its a technique that is similar to a shigan but as a punch. This is a very strong punch which is done at the same speed as Shigan, making it even more powerful.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

KazeShigan or KazeJugon: Using the principles of Jugon, launches a powerful wave of compressed air at the target.
Requirement: Depends on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

KikuJugon: A variation of the Jugon but instead made with a kick instead of a punch. This technique is very fast and powerful having literally the same aspects as an ordinary Shigan Jugon.
Requirement: Depends on Mastery
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength
DPR: S+, requires 100 mastery, 100 strength

Panchyuaku: Is a alternative version of the Rankyaku but unlike the latter which is caused from kicks. This on the other hand is created by the arms.

Requirements: 11 Mastery, 21 Strength, 21 Movement Speed.
11-30 Mastery: Destructive potency: D
31-50 Mastery: Destructive potency: C
51-71 Mastery: Destructive potency: B
71-99 Mastery: Destructive potency: A
100 Mastery: Destructive potency: S

Arm Rankyuaku Shuriken: To perform this variation, the user must perform a quick 360 rotation that will generate the strength and speed necessary to make this technique, similar to a Rankyaku Gaichou.
Requirement: Scales on Mastery
71 Mastery and Strength - DPR: A
91 Mastery and Strength - DPR: S

RokuoganJugon / JugonRokuogan: Its when the user throws a punch with rokuogan sending a shockwave at the opponent. It is a weaker version of the actual rokuogan.
Requirement: 61 Strength and Mastery - DPR: B
81 Strength and Mastery - DPR: A
100 Strength and Mastery - DPR: S

Palm Thrust: The user will attack with a forceful palm thrust which releases a small wave. The attack is powerful enough to blow a person off of their feet and has a range of several meters.
Requirement: Scales on Master
DPR: C, requires 31 mastery, 31 Strength
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength

Open Blow: The user charges forward and attacks with a palm strike. The hit packs enough force to knock the target back and cough out blood.
Requirement: Scales on Mastery
DPR: C, requires 21 mastery, 21 Strength
DPR: B, requires 41 mastery, 41 Strength
DPR: A, requires 61 mastery, 61 Strength
DPR: S, requires 81 mastery, 81 strength

Lariat: The user charges at his opponent striking them with a powerful lariat. If landed successfully this will blow away the targets entire chest with a direct hit, which may kill them if not treated right away.
Requirement: Depends on Mastery
41 Strength, 41 Movement Speed and 41 Mastery
61 Strength, 61 Movement Speed and 61 Mastery
81 Strength, 81 Movement Speed and 81 Mastery
100 Strength, 100 Movement Speed and 100 Mastery

SōtsuJugon: Using the principles of Jusshigan, but the user is using Jugon where the user launches compressed air projectiles at the target.
Spoiler: Similar to this
Requirement: Scales on Mastery
DPR: B, requires 51 mastery, 51 Strength
DPR: A, requires 71 mastery, 71 Strength
DPR: S, requires 91 mastery, 91 strength

Torpedo Canonball (Name is not finalised)
Description: Link combines Geppo, Soru with Tekkai. User uses Geppo with Soru to jump at tremendous speed in all directions leaving afterimages in his wake. The user then uses Tekkai hardening either a portion of their body or full body. They then use the Geppo with Soru to launch themselves blitzing their target. - 2 turn cool down
Damage scales of the users Strength Stat and DPR
Requirement
: 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+

Torpedo Bullet (Name is not finalised)
Description: Link combines Geppo, Soru with Shigan. User uses Geppo with Soru to jump at tremondous speed in all directions leaving afterimages in his wake. The user then clocks their arm with Shigan stance with one hand. They then use the Geppo with Soru to launch themselves blitzing their target like a bullet. - 1 turn cool down
Damage scales of the users Strength Stat and DPR
Requirement
: 61 / 81 / 100 Mastery, Movement & Strength, DPR: A / S / S+
Rankyuaku Slash
It's basically using the movements from 1:09-1:12 where the user uses the backflip to land on their pivot foot whilst kicking the air creating a Rankyuaku from their other foot and with their trailing arm/hand they swing creating a slash.
Requirement: Scales on Mastery
71 Strength, 71 Swordsmanship and 71 Rokushiki - DPR: A
91 Strength, 91 Swordsmanship and 91 Rokushiki - DPR: S
100 Strength, 110 Swordsmanship and 91 Rokushiki - DPR: S+
Absolute Shinokuni: (Basically severing 2 limbs and the head)
Link blitzes his opponent right before them as he hacks severing the first limb (right or left leg) cutting it off the torso then taking a swing slicing an arm off before appearing behind them kneeing the opponent in the back as Link places his second sword beneath the back of the neck as he uses his first as a guillotine decapitating his target. As he does he rips the eyeballs out shoving his finger into the eye socket like a bowling ball pulling back his arm as his head rips off the shoulders as tendons rip and tear.
(requires 91 strength, 91 mastery, 91 speed) - DPR: S (each hit)

Crescent Moon Slash: Link holds his sword as he then focuses as if he's going to create a slash type of attack but instead either moves his arms up as his sword moves up (Defensively) or has the sword above his hand and brings it down (Offensively). This will then cause a crescent moon disc shaped slash to materialise.
Requirement: Scales of Mastery (multi-hit)
DPR: Total C, requires 31 mastery, 31 Strength
DPR: Total B, requires 51 mastery, 51 Strength
DPR: Total A, requires 71 mastery, 71 Strength

Dash Attack: Link points his sword in the direction of his opponent then dashes resulting in a headlong forward dash, sword drawn and held out in front, ready to skewer foes in Link's path.
Requirement: Scales of Mastery (multi-hit)
(41 Mastery + 41 Strength + 51 Movement Speed) - DPR: Total B
(61 Mastery + 61 Strength + 71 Movement Speed) - DPR: Total A
(81 Mastery + 81 Strength + 91 Movement Speed) - DPR: S

Spin Attack / Whirling Blade: To perform it, Link usually gets in a stance to power up his Sword and then spins around once in a circle, damaging all enemies within the sword's radius. It can be charged longer for more power and range at the cost of more Stamina.
Requirement: Scales on Mastery
51 in Mastery and Strength – DPR: B
71 in Mastery and Strength – DPR: A
91 in Mastery and Strength – DPR: S

Dual Crescent Moon Slash: A Stronger variation on "Crescent Moon Slash" as this time Link will be holding two swords adjacent to his sides as two crescent slashes.
(71 Mastery and 71 Strength) – A
(91 Mastery and 91 Strength) – S
120 Mastery and 100 Strength) – S+

Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: DPR: A
81 Mastery, 81 Strength: DPR: S

Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down.
61 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A
81 Mastery, 81 Strength and 81 Movement Speed: DPR: S

Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
31 Mastery, 21 Strength: Destructive Potency Rank: C
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A

Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
61 Mastery, 81 Strength and 41 Movement Speed: Destructive Potency Rank: A
81 Mastery, 100 Strength and 61 Movement Speed: Destructive Potency Rank: S

Taka Nami (鷹波 Taka Nami?, literally meaning "Hawk Wave"): While airborne, creates a powerful gust of wind to knock opponents over. It can be done while standing on the ground. The user says this attack is very useful against a group of weak enemies.
21 Mastery, 21 Strength - DPR: C
41 Mastery, 41 Strength - DPR: B

Sai Kuru (犀回 Sai Kuru?, literally meaning "Rolling Rhino"): The user holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A

Nitoryu Iai: Rashomon (二刀流 「居合」 羅生門 Nitōryū Iai: Rashōmon?, literally meaning "Two Sword Style Draw and Resheath Technique: Castle Gate"): A dual sword drawing technique so powerful that it can split large obstacles in half. The user draws his swords, and sheathes them quickly, able to split two train carriages in half.
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Nanajuni Pound Ho (七十二煩悩(ポンド)鳳 Nanajūni Pondo Hō?, kanji meaning "Phoenix of the 72 Earthly Desires"; furigana meaning "72 Pound Phoenix/Cannon"): Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, the user then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful.
31 Mastery, 31 Strength: Destructive Potency Rank: C
51 Mastery, 51 Strength: Destructive Potency Rank: B
71 Mastery, 71 Strength: Destructive Potency Rank: A
91 Mastery, 91 Strength: Destructive Potency Rank: S

Nigiri (弐斬り Nigiri?, literally meaning "Double Slash"): A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Toro, Otoro, Hirameki, Samon, and Maguma.
41 Mastery - DPR: B
61 Mastery - DPR: A

Toro (登楼 Tōrō?, literally meaning "Climbing a Tower"): Two air-based projectile slashes are sent upwards while jumping as the user swings his swords in an upward motion.
31 Mastery, 21 Strength and 21 Movement Speed: Destructive Potency Rank: C
51 Mastery, 41 Strength and 41 Movement Speed: Destructive Potency Rank: B
71 Mastery, 61 Strength and 61 Movement Speed: Destructive Potency Rank: A

Otoro (応登楼 Ōtōrō?, literally meaning "Reply Climbing a Tower"): Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack.
51 Mastery, 41 Strength: Destructive Potency Rank: B
71 Mastery, 61 Strength: Destructive Potency Rank: A
91 Mastery, 81 Strength: Destructive Potency Rank: S

Hirameki (閃 Hirameki?, literally meaning "Flash"): Two air-based projectiles are sent forward after swinging both swords from the left or right side.
41 Mastery, 31 Strength: Destructive Potency Rank: C
61 Mastery, 51 Strength: Destructive Potency Rank: B

Samon (砂紋 Samon?, literally meaning "Sand Drawing"): Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right.
41 Mastery, 31 Strength: Destructive Potency Rank: C
61 Mastery, 51 Strength: Destructive Potency Rank: B

Maguma (魔熊 Maguma?, literally meaning "Demon Bear"): A simple downward pound into the opponent with both swords.
21 Mastery, 21 Strength: Destructive Potency Rank: C
41 Mastery, 41 Strength: Destructive Potency Rank: B
61 Mastery, 61 Strength: Destructive Potency Rank: A
81 Mastery, 81 Strength: Destructive Potency Rank: S

Ex Machina: A sword technique where the user raises their blade up into the air and performs a powerful downward slash while stepping forward. The power of this technique can be described as powerful as a giant wave.
Requirement: 91 Mastery and 91 Strength: DPR: S
120 Mastery and 100 Strength: DPR: S+

Chappie: A sword technique where the user quickly unsheathes and directly slashes their opponent in various directions from various points on the body.
Requirement: Scales on Mastery
41 in Mastery, Strength and Movement Speed: DPR: B (Multi-attack: A-rank overall)
61 in Mastery, Strength and Movement Speed: DPR: A (Multi-attack; S-rank overall)
*For this one i may use Rokushiki as an mastery too for this*

To Heaven and Back: Swinging the sword upward, Link unleashes a vertical energy projectile to hit opponents from below with great force.
Requirement: Scales on Mastery
71 Mastery and 71 Strength: DPR: A
91 Mastery and 91 Strength: DPR: S

Sonic Leap: A Sword Skill that makes the user charge at the target at high speeds. It can be aimed at the sky as a jumping attack.
Requirement: Scales on Mastery
61 Strength, 51 Rokushiki, 51 Mastery: DPR: A
81 Strength, 71 Rokushiki, 71 Mastery: DPR: S

Delightful Inferno: Link coats his sword with a dark aura before jumping right in with a fury of hard-hitting slashes. This move ends with Link sheathing her sword and a ravenous explosion of power sends enemies flying.
Requirement: 91 Mastery, 91 Strength: DPR: S

Fax Caelestis: Closing Rose That Fames Stars: The user first swings her sword in a circular motion, shrouding it in flames, before thrusting it through her opponent, posing dramatically as her foe is engulfed in a massive burst of flame. Alternatively, she'll leap into the air before coming down on her opponent with a downward slash before bisecting them again with a horizontal slash
Requirement: 81 in Mastery, Strength and Movement Speed: DPR: S

Amalavijñāna - Boundary of Emptiness: The user rushes past his foes and delivers a single sword strike cutting them all.
Requirement: Scales on Mastery
41 Mastery, Strength and Movement Speed: DPR: B (multi target; A-rank overall)
61 Mastery, Strength and Movement Speed: DPR: A (multi-target; S-rank overall)

Móralltach: Surging Seas of Fury: The user leaps into the sky at speeds beyond human comprehension to perform an attack from above. The user holds the swords above him placed next to each other then comes down at frightening speed swinging adjacent arms like a reverse "V" striking the enemy at close range.
Requirement: Scales on Mastery
61 Mastery, Strength and Movement Speed: DPR: A
81 Mastery, Strength and Movement Speed: DPR: S
120 in Mastery and 100 in Strength and Movement Speed: DPR: S+

Air Warp Strike: Link blitzes himself darting at the target unleashing a two sword swipe barrage of two forming an x with the two sword using them to backflip away from the target.
Requirement: Scales on Mastery
61 Strength, 81 Movement Speed and 61 Swordsmanship - DPR: A
81 Strength, 100 Movement Speed and 81 Swordsmanship - DPR: S

Flurry Rush / Perfect Doge + Counter Attack or Blitz
Perfect Dodging is accomplished by jumping out of the way of an enemy's attack at the last moment. Doing so temporarily slows time down in Link's perspective, allowing Link to quickly strike enemies with a Flurry Rush. Link then charges forward and unleashes a barrage of flurry strikes.
(81 Mastery + 100 Reaction + 100 Movement Speed + 81 Strength) - DPR: S (each hit)

Hidden Skill – Ending Blow:
Ending Blow is a decisive stroke that will eliminate any enemy if properly executed. Once an enemy is temporarily knocked down, Link will have a chance to finish off the foe by jumping in the air and performing a Down Thrust right into the enemy's chest, thus instantly defeating it.
(61 Mastery + 61 Strength + 61 Movement Speed) - DPR: A

Hidden Skill - Back Slice:
While Link is targeting his enemy,Link blitzes himself to a blind side or behind his target then skewers his target with a ferocious strike into the enemy's back.
(61 Mastery + 61 Strength + 81 Movement Speed) - DPR: A

Hidden Skill – Jump Strike
Link will jump into the air, swing his sword left and right to knock any enemies in his path, and then slam his sword into the ground, creating a shockwave that will knock down all enemies in range
(71 Mastery + 71 Strength + 71 Movement) - DPR: A

Sneakstrike: Sneakstrikes can be performed by sneaking behind an enemy and attacking it while it is unaware of Link's presence. Successfully executing a Sneakstrike will deal a significant bonus to the damage inflicted by Link's equipped melee weapon.
(61 Mastery + 61 Strength) - DPR: A & gives +10 strength if sneak attack is successful

Electro Techniques:
Electro Sword Claws: he can concentrate these charges of lightning even more, specifically, into his claws. His claws begin to glow and even grow in size, making it as if he has a dozen well-crafted sword at his disposal, clashing against actual swordsmen.
Requirement: Scales on Mastery
11 in Electro, 21 in Strength and 11 in Brawling - DPR: C
31 in Electro, 41 in Strength and 31 in Brawling - DPR: B

Static Frenzied Maul: The user starts by opening their mouth before allowed to send a electrical current that charges the teeth in a layer of Electro. The user then charges to the enemy chomping down to not just cling onto a foe and dig their teeth into their flesh. As they puncture a wound the user then sends a shock current thoughout the portion of the body that the user has bitten.
Requirement: 31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B

Static Surging Fist: The user charges their fist clenching it with a charged electro fist as then the user dashes forward as they motion to punching the enemy.
Requirements:
3
1 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Feral Throttle: User grabs the enemy by the neck and then sends a static electro shock through the enemies neck.
Requirement: 41 Strength, 11 Electro and 11 Brawling - DPR: C

Slice and Dice: User expands their hands slowly allowing the claws to extract as electro channels through their pads as they then charge at the enemy as they take a powerful swipe that can come from the right or left. Then followed with one from above the enemy all the way down.
Requirement: 41 Strength, 31 Electro and 31 Brawling - DPR: B

Spin Attack: Start by allowing to coat themselves with Static electro then it discharges as they curve into a ball as they propel themselves towards the targets as they get closer to the target the propel momentum recharges the electro. It electrifies those who stand in the way. (Multi-Target)
Requirement: Scales on Mastery
31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Tail Slam: jumps into the air, curls into a ball and slams straight downward
Requirement: 31 in Electro, 41 in Strength and 31 in Brawling - DPR: B

Were-Claw: Makes a forward dash while crossing his hands in front of him, before violently slashing his claws to both sides in a quick and swift motion.
Requirement: Scales on Mastery
31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Comet Punch: Pulls back his right fist channels a large amount of electro through it. Once charged enough, Starts by tagging his opponent with a single forward push and then a extremely powerful punch.
Requirement: Scales on Mastery
31 in Electro, 41 in Strength, 41 in Movement Speed and 31 in Brawling - DPR: B
51 in Electro, 61 in Strength, 61 in Movement Speed and 51 in Brawling - DPR: A

Temple Kick: Delivering a savage kick to the side of the opponent’s head before rapidly spinning and striking the other side of the target’s head.
Requirement: 41 in Brawling and 41 in Strength: - DPR: B

Temple Kick 3rd Dimension: It’s the “Temple Kick” with the addition of a kick to the back of the head.
Requirement: 41 in Brawling and 41 in Strength - DPR: B

Basaltic Fist: A powerful straight punch that can throw multiple people back from the force behind it thanks to the generated electro within the fur and body (Multi Attack)
Requirement: 61 Brawling, 61 Electro and 61 Strength - DPR: A

Beast King, the Hawk: The user charges electro by accelerating to the target grabbing them by the scuff of their neck then jumping up with target still scruffed and throttled and then slam them down.
Requirement: 61 Strength, 51 Electro, 61 Movement Speed and 51 Brawling - DPR: A

The Claws of the Rabbid-Wolverine, Model Cheetah: Starts with the user emmiting a small amount of Haki from his hands and feet after crouching down onto all fours. He then rockets towards his opponent at high speed, aiming to slash his opponent with the claws.
Requirement: 31 Electro, 31 Brawling, 41 Strength, 51 Movement Speed - DPR: B

Fishman Karate
Fishman Karate: Water Dragon: The user creates a droplet in the palm of his hands as it begins to twist and twirl looping around the user and above them as if taking the shape of a dragon. The user then charges forward for a step as the user then hurls the attack in the shape of a whip.
Requirement: 71 Str and 71 Mastery - DPR: A

Fishman Karate: Control Skill, Rainfall: The user creates a droplet though uses both palms as the droplet then evaporates above, though the attack hasn’t evaporated but is sent above as it swirls spreading. It then dawns down like rain drops piercing the enemy/target(s)
Requirement: 51 Str and Mastery - DPR: Combined B - (Multi-Attack)

Fishman Karate: Water Dragon – Heavy Storm Rainfall: The attack starts like how “Fishman Karate: Water Dragon” gets generated but is not hurled as instead it comes down piercing the enemy/target(s).
Requirement: 81 Str and Mastery - DPR: S

Fishman Karate: Control Skill, Scalding Steamflow Bomb (Won’t have the effect of a bomb but is a ranged attack): The user creates a droplet though raises their arms above their head generating a huge droplet with both palms (reminiscent of a Spirit Bomb).
Requirement: 71 Str and Mastery - DPR: A (Not AoE)

Fishman Karate: Water Current Blade/Stream Edge: User charges a droplet in the palm of their hand which is shaped in a fist as it begins to swirl out creating a blade attached to a gauntlet. It’s like the user has a dagger in their hand. The user charges it in both palms/hands charging forward hurling both hands/arms as if swinging a sword with both hands.
Requirement: 61 Str and Mastery - DPR: A

Fishman Karate: Water Current Slicer: User fully pans out their hands creating a droplet then swings their arm creating a water created projectile that is then propelled at the target. (similar to Rankyuaku)
Requirement: Scales on Mastery
51 Str and Mastery - DPR: B
71 Str and Mastery - DPR: A
.

Fishman Karate: Torpedo Fin Strike: The user begins by preparing themselves to be propelled at the target. Normally this is an technique that is used to destroy the underneath of ships. The attack’s appearance is where the user charges themselves with water that is like of a aura before propelling themselves.
Requirement: Scales on Mastery
41 Str and Mastery - DPR: B
61 Str and Mastery - DPR: A
81 Str and Mastery - DPR: S

If the aura can damage stuff on its own, mastery +10

Fishman Karate: Shuriken Droplet: The attack begins like a droplet but the droplet begins to swirl looking like a circle. The user the extends their arm slightly further away from them as the water that is swirling in a circle begins to take form of a shuriken as they then hurl it.
Requirement: Scales on Mastery
51 Str and Mastery - DPR: B
71 Str and Mastery - DPR: A


Fishman Karate: Water Echo: The user starts by trying to burp as they extend their arms out as if trying to pan out the coming echo. Once the user prepares then sets out by letting out a huge roar that echoes out at the target. This attack can only be used when the user is within the inhabited space of under a ocean.
Requirement: 51 Str and MA - DPR: B

Fishman Karate: Poseidon's Wrath: User starts by charging a droplet within his hand then clocks his arm back as the attack begins by shaking around them creating a huge gust of wind that ripples out. The user then expands the hand as if creating a huge trident
Requirement: Scales on Mastery
51 Str and MA - DPR: B
71 Str and MA - DPR: A


Fishman Karate: Dragon Shark Fist (Punch): The user absorbs a large quantity of water into their fist for a brief moment. The water around the fist transforms into a dragonic looking shark. Afterwards, the user punches their opponent, releasing a massive and immensely powerful blast of water upon impacting with the intended target, dealing massive amount of damage; so massive, in fact, that it even shatters their victim into pieces
Requirement: Scales on Mastery
61 Str and Mastery
. - DPR: B

Fishman Karate: Aura Mode: The user channels the water droplets within the vicinity (far stronger when near water) then engulfs themselves within the aura. This is enough for (-1 in DPR but with a 2 turn cool down)

Fishman Karate: 10 Finger-Tip Water Gun: The user starts by pointing all fingers at the opponent, the user then condenses water at each finger-tip. The user then fires the water at the end of his finger-tips.
Requirement: 71 Mastery. - DPR: Combined A (Multi-Attack)

Fishman Karate: Polaris Strike: Water surrounds the users palm then engulfs his wrist down to his elbows as the user then lunges himself forward throwing their punch.
Requirement: 61 Str, MA and Movement Speed. - DPR: A

Fishman Karate: Jaws of the Abyss: This technique is a demonstration of the full destructive power of pressurized water. The user uses the water creating jaws from one hand then thrusts his arm forward as the jaws then chomp the target.
Requirement: 61 Str and 61 MA - DPR: B
 
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