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Now that I have 120 Precognition, I'm the only one that can fight that shadow-hiding non-awareness-Haki-sensing beast bitch.

Since I can still predict its attack. xD
 
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after awakening (in 6 months) I plan to get 120 COO and hopefully 120 COA as well.
Yea I need to beat some NPC that gives a +20 COA boost. That way, I can have 120 COA, 120 COO (with an item that allows both awareness and precognition for a short time), and then I buy Conqueror's as well.

King of Haki. xD

Edit: Lucky Roux seems like the most doable tbh.
 
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Yea I need to beat some NPC that gives a +20 COA boost. That way, I can have 120 COA, 120 COO (with an item that allows both awareness and precognition for a short time), and then I buy Conqueror's as well.

King of Haki. xD

Edit: Lucky Roux seems like the most doable tbh.
Pretty sure you can't get 120 in coa this way, you can just have two boosts, whether you buy them or get them by defeating NPCs
 
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I'm afraid you can't have 120 in two substats within the same stat so like:
Haki: 100
>CoA: 120
>CoO: 120

Though with recent changes i am no longer sure as that's what i was told @Ziosa @Ranger
Ah ok I thought that was only for the store item, not the NPC rewards.

O well. Guess I won't be King of Haki then. Just Lord of Haki. As long as I kill Shanks, that'll still be a fine enough standing. :datea:
 
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Ah ok I thought that was only for the store item, not the NPC rewards.

O well. Guess I won't be King of Haki then. Just Lord of Haki. As long as I kill Shanks, that'll still be a fine enough standing. :datea:
All i know is you can only have x2 120 in one substat and DF awakening (those with DF's) at the moment

You are also able to purchase the "+20 substat" twice so two different substats but then you can't beat an NPC that rewards it.

Which sucks as iirc @Oreki mentioned this a while back not able to have our PC's at least say have 120 in our stats within Strength, Speed (substats) and Vitality (substats). As outside that only Zoan's get it which is unfair but thats the uniqueness of Zoans.

But yeah we should be able to get 120 in most stats as we can but yeah to quote Ziosa "Thats boring" lol xD
 
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It just not about having 120, it's about having a way you can actually defeat these monsters. In RP games, a player usually surpasses the strongest NPCs in some way.

Like if they are physically strong then give them a speed disadvantage to balance things, or if they have some supersonic speed then reduce their vitality or strength, and so on. But we just have them Yonkou boosted like crazy.

Like Shanks will not come to us and gonna say "Defeat me with teamwork" and will let his crew watch him fighting multiple strong people. Like we have his crew that we need to deal with, the best teamwork someone could offer is to handle everyone in some way not actually teaming up to one guy. It's not just their strength that makes them yonkou but their crazy crew and connections.

It's all politics with them but we put them here on the strength pedestal.
 
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It just not about having 120, it's about having a way you can actually defeat these monsters. In RP games, a player usually surpasses the strongest NPCs in some way.

Like if they are physically strong then give them a speed disadvantage to balance things, or if they have some supersonic speed then reduce their vitality or strength, and so on. But we just have them Yonkou boosted like crazy.

Like Shanks will not come to us and gonna say "Defeat me with teamwork" and will let his crew watch him fighting multiple strong people. Like we have his crew that we need to deal with, the best teamwork someone could offer is to handle everyone in some way not actually teaming up to one guy. It's not just their strength that makes them yonkou but their crazy crew and connections.

It's all politics with them but we put them here on the strength pedestal.
On the other side of the coin, making the endgame lax will ends people’s motivation. Not to mention, if you “reach” One Piece, other players won’t care to play.

A balance needs to be struck, and I’m not sure debuffing the Yonkos is the way to do it. Best way, IMO, is to have NPC movement. Like if you ally with BB against Shanks. Even Luffy in the anime is riding so many coattails. Samurai, Supernovas, Yamato, Marco, etc, just for Kaido.

A week ago you were noting how you felt you had nowhere to go, since you had achieved everything. Same logic applies with NPCs. You debuff them, and kill them, then what?
 
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On the other side of the coin, making the endgame lax will ends people’s motivation. Not to mention, if you “reach” One Piece, other players won’t care to play.

A balance needs to be struck, and I’m not sure debuffing the Yonkos is the way to do it. Best way, IMO, is to have NPC movement. Like if you ally with BB against Shanks. Even Luffy in the anime is riding so many coattails. Samurai, Supernovas, Yamato, Marco, etc, just for Kaido.

A week ago you were noting how you felt you had nowhere to go, since you had achieved everything. Same logic applies with NPCs. You debuff them, and kill them, then what?
It just not about rebuffing or killing them, it's rather giving us players a way to achieve that same greatness. I said it before, I will say it again, make the process of getting strong or achieving that same greatness hard, really hard, do it in a way that it will take us players good time to reach it. But give that to us so we can feel motivated to do something.

I ain't asking for an easy victory over Yonkou but rather just introduce things that can make us players reach their level. Like I don't see the issue if you make things harder to achieve. But it's better than having to look forward to nothing.

Like if we just keep getting worried about someone getting one piece and defeating them yonkou, then yeah I literally see them keep getting strong to just run this statement.
 
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I feel like durability and strength should have their own tiers of DPR and not be the same. like defensively, at best you could get to 10 DPR right now with 120 Durability and 120 Aramemnts. But that is easily overpowered by even a B rank tech with similar amounts of strength. At this point you could get away with 60 Vitality and do 100 Stamina and 20 Dura and just really on attack clashing for defense.

It just seems like there is very little point to using Armaments defensively with how overwhelming attacks can get.
 
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I feel like durability and strength should have their own tiers of DPR and not be the same. like defensively, at best you could get to 10 DPR right now with 120 Durability and 120 Aramemnts. But that is easily overpowered by even a B rank tech with similar amounts of strength. At this point you could get away with 60 Vitality and do 100 Stamina and 20 Dura and just really on attack clashing for defense.

It just seems like there is very little point to using Armaments defensively with how overwhelming attacks can get.
Lol, it's a most broken system and we don't really have good defensive skills so players always have to use the attack that contains the same level of strength.

Like if we really look at this, a level 20 NPC can defeat Kaido if he just stands in one place.
 
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Lol, it's a most broken system and we don't really have good defensive skills so players always have to use the attack that contains the same level of strength.

Like if we really look at this, a level 20 NPC can defeat Kaido if he just stands in one place.
Yeah. Durability is pointless cause the only way you can defend against an attack is to toss another of equal strength at the one you wanna defend against. Which is why I think it should be treated differently since on offense you get the bonus of technique modifiers.
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Oh and even defensive techs like Tekkai only add to durability which has a hard cap. A cap that is easily overwhelmed by the technique modifiers.
 
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