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@Gambit How did u get bounty? Spada is still at 0, cause no one reviews all the things!
I just followed the opening post by Ranger about bounty requirements for NPC.

You can self-proclaim 1B at your level actually.

Level 100 revos: 1.5 billion

Level 95 revos: 1.35 billion

Level 100 pirates and level 90 revos: 1.25 billion

Level 95 pirates and level 85 revos: 1 billion

Level 90 pirates and level 80 revos: 900 million

Level 85 pirates and level 75 revos: 800 million

Level 80 pirates and level 70 revos: 700 million

Level 75 pirates and level 65 revos: 600 million

Level 70 pirates and level 60 revos: 500 million

Level 65 pirates and level 55 revos: 400 million

Level 60 pirates and level 50 revos: 300 million

Level 50 pirates and level 40 revos: 200 million

Level 40 pirates and level 30 revos: 100 million

Level 30 pirates and level 20 revos: 50 million

Level 20 pirates and level 15 revo: 25 million

Level 15 pirate: 10 million
 
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I just followed the opening post by Ranger about bounty requirements for NPC.

You can self-proclaim 1B at your level actually.
It should really be based on actions, not level lol.

I will work on a bounty system.:pandaevil:
 
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It should really be based on actions, not level lol.

I will work on a bounty system.:pandaevil:
I know. But I don't wanna get stuck in 425M bounty after defeating Shiki. And that's just Morgan's report. Official bounty should be released soon or after Wano.

I think I deserve more than billion tho
 
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I'd just make a system based on NPCs you beat... that's by far the simplest and also rings quite true to the manga.

Beat a level 50, get htis much added to your bounty. Beat a level 90 Marine, get that much bounty added.

And then just some extra for beating Yonkou crew members (NPC's level + 20% for example).

And beating Yonkou captain is NPC's level + 80% for example.

And special for Marine Admirals too. NPC's level + 50% for example.

Stuff like that.
[automerge]1628979204[/automerge]
That kind of system would also be easy to implement for correcting everyone's bounties up until now, since they could just list the NPCs they had beaten and bam. And it's also easy to self-clear that way, so no one has to do it for everyone.
 

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I'd just make a system based on NPCs you beat... that's by far the simplest and also rings quite true to the manga.

Beat a level 50, get htis much added to your bounty. Beat a level 90 Marine, get that much bounty added.

And then just some extra for beating Yonkou crew members (NPC's level + 20% for example).

And beating Yonkou captain is NPC's level + 80% for example.

And special for Marine Admirals too. NPC's level + 50% for example.

Stuff like that.
[automerge]1628979204[/automerge]
That kind of system would also be easy to implement for correcting everyone's bounties up until now, since they could just list the NPCs they had beaten and bam. And it's also easy to self-clear that way, so no one has to do it for everyone.
his had actual detailed amounts for each thing, things that multiplied it etc
 
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his had actual detailed amounts for each thing, things that multiplied it etc
Yea, I know, complicated. For what reason? lol

There's enough complicated systems here as it is, there's no need for another one just for bounty, which is more of a character thing and not at all a balance thing.
 

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Yea, I know, complicated. For what reason? lol

There's enough complicated systems here as it is, there's no need for another one just for bounty, which is more of a character thing and not at all a balance thing.
well it would be weird to have ones like my characters bounty be based on one system and then others on a different one lol

i prefer a system that takes into account everything rather than just get a certain amount added for each character you beat
 
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well it would be weird to have ones like my characters bounty be based on one system and then others on a different one lol

i prefer a system that takes into account everything rather than just get a certain amount added for each character you beat
What do you mean your bounty would be based on one system and then others on a different?

You mean that you already have a bounty based on a previous system?

That's irrelevant. Your bounty can either be adapted to the new system, or if the previous system was more kind to you, you can keep your bounty as is and now start following a new system.

Because by your logic, we can never change any system from the past, because some people have already followed it. xD

But if you wanna keep the system, then feel free, but then please take control of it and do everyone's bounties. I don't feel like using a complicated system for no reason, if I'm the one doing the bounties.
 

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What do you mean your bounty would be based on one system and then others on a different?

You mean that you already have a bounty based on a previous system?

That's irrelevant. Your bounty can either be adapted to the new system, or if the previous system was more kind to you, you can keep your bounty as is and now start following a new system.

Because by your logic, we can never change any system from the past, because some people have already followed it. xD

But if you wanna keep the system, then feel free, but then please take control of it and do everyone's bounties. I don't feel like using a complicated system for no reason, if I'm the one doing the bounties.
ill probs simplify it a bit and then just create a spreadsheet for it, so nobody has to do it manually

we can create a new one that suits everyone
 
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Well, grandfather rule would apply for current bounties. It would be something like Kaka suggested with added bounty for certain actions, judged by the Bounty GM.

Beating Lucci is one thing. Destroying Enies Lobby like Luffy is a whole ‘nother increase to defeating Lucci.
 
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What do you think Doffy's bounty would be if it wasn't frozen due to his Shichibukai status?
 

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well that was easy
Player Bounties calculated in this order

level:
lv 100 - +500 mill
lv 95 - +450
lv 90 - +400
lv 85 - +350
lv 80- +300
lv 75 - +250
lv 70 - +200
lv 65 - +175
lv 60 - +150
lv 55 - +125
lv 50 - +100
lv 45 - +75
lv 40 - +50
lv 35 - +40
lv 30 - +30
lv 25 - +20
lv 20 - +10
lv 15 - +5
lv 10 - +0

race:
giant - +10 mill
sentient beast - +9
fishman - +8
cyborg - +8
merman - +7
dwarf - +7
humandrill - +6
mink - +5
abnormal human - +5
skypiean - +5
human - +2

devil fruit:
logia:
S - +30
A - +25
B - +20
C - +15
D - +10

paramecia:
S - +25
A - +20
B - +15
C - +10
D - +5

zoan:
S - +25
A - +20
B - +15
C - +10
D - +5

pirates:
rank:
pirate king - 2x total
yonko - 1.8x total
Yonko candidate - 1.65x total
yonko first mate - 1.6x total
yonko commander - 1.5x total
new world veteran - 1.35x total
new world rookie - 1.3x total
grand line veteran - 1.2x total
grand line rookie - 1.15x total
four blue veteran - 1.1x total
four blue rookie - 1.05x total
(captain - +0.3 on multiplier
first mate - +0.25
second mate - +0.2
third mate - +0.15
fourth mate - +0.1
fifth mate - +0.05)

revolutionary:
rank:
general - 2.25x total
chief executive - 1.8x total
executive - 1.7x total
field officer - 1.6x total
warrant officer - 1.5x total
agent - 1.3x total
junior agent - 1.2x total
other - 1x total

blood thirst: (boosted by worst crime)
kills babies - 1.8x total
kills children - 1.7x total
kills non combatant women - 1.65x total
kills baby animals - 1.6x total
kills non combatant animals - 1.5x total
kills non combatant elderly - 1.4x total
kills non combatant men - 1.3x total
kills combatants - 1.2x total
kills animals - 1.1x total
kills plants - 1x total
kills nothing - 0.75x total
 
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I could be misinterpreting it, but with that Uteki's starting bounty is 707m >_>
 
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well that was easy
Player Bounties calculated in this order

level:
lv 100 - +500 mill
lv 95 - +450
lv 90 - +400
lv 85 - +350
lv 80- +300
lv 75 - +250
lv 70 - +200
lv 65 - +175
lv 60 - +150
lv 55 - +125
lv 50 - +100
lv 45 - +75
lv 40 - +50
lv 35 - +40
lv 30 - +30
lv 25 - +20
lv 20 - +10
lv 15 - +5
lv 10 - +0

race:
giant - +10 mill
sentient beast - +9
fishman - +8
cyborg - +8
merman - +7
dwarf - +7
humandrill - +6
mink - +5
abnormal human - +5
skypiean - +5
human - +2

devil fruit:
logia:
S - +30
A - +25
B - +20
C - +15
D - +10

paramecia:
S - +25
A - +20
B - +15
C - +10
D - +5

zoan:
S - +25
A - +20
B - +15
C - +10
D - +5

pirates:
rank:
pirate king - 2x total
yonko - 1.8x total
Yonko candidate - 1.65x total
yonko first mate - 1.6x total
yonko commander - 1.5x total
new world veteran - 1.35x total
new world rookie - 1.3x total
grand line veteran - 1.2x total
grand line rookie - 1.15x total
four blue veteran - 1.1x total
four blue rookie - 1.05x total
(captain - +0.3 on multiplier
first mate - +0.25
second mate - +0.2
third mate - +0.15
fourth mate - +0.1
fifth mate - +0.05)

revolutionary:
rank:
general - 2.25x total
chief executive - 1.8x total
executive - 1.7x total
field officer - 1.6x total
warrant officer - 1.5x total
agent - 1.3x total
junior agent - 1.2x total
other - 1x total

blood thirst: (boosted by worst crime)
kills babies - 1.8x total
kills children - 1.7x total
kills non combatant women - 1.65x total
kills baby animals - 1.6x total
kills non combatant animals - 1.5x total
kills non combatant elderly - 1.4x total
kills non combatant men - 1.3x total
kills combatants - 1.2x total
kills animals - 1.1x total
kills plants - 1x total
kills nothing - 0.75x total
Did you simplify that already?
So when i got my bounty:
I was below level 30 at the time. 20 Million.
Race is mink. +5 million.

With a 1,1 multiplier i would get to 27,5.

Where did Ranger get my character killing animals from?
In his backstory he hunted a crocodile, but right after, he killed a child, and he didn't get a 1,7 multiplier.
And since he hasn't really done anything in the story, it seems the mole that gave the marines info about him was making stuff up.
 
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