i don't give a dime to the clown, i didn't even spend a minute to write his description. ainDefinitely within range of the system as stated.The clown a dead ass
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i don't give a dime to the clown, i didn't even spend a minute to write his description. ainDefinitely within range of the system as stated.The clown a dead ass
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I just followed the opening post by Ranger about bounty requirements for NPC.@Gambit How did u get bounty? Spada is still at 0, cause no one reviews all the things!
Level 100 revos: 1.5 billion
Level 95 revos: 1.35 billion
Level 100 pirates and level 90 revos: 1.25 billion
Level 95 pirates and level 85 revos: 1 billion
Level 90 pirates and level 80 revos: 900 million
Level 85 pirates and level 75 revos: 800 million
Level 80 pirates and level 70 revos: 700 million
Level 75 pirates and level 65 revos: 600 million
Level 70 pirates and level 60 revos: 500 million
Level 65 pirates and level 55 revos: 400 million
Level 60 pirates and level 50 revos: 300 million
Level 50 pirates and level 40 revos: 200 million
Level 40 pirates and level 30 revos: 100 million
Level 30 pirates and level 20 revos: 50 million
Level 20 pirates and level 15 revo: 25 million
Level 15 pirate: 10 million
Whoa there. This is a good thing. I want to ensure my first territory venture is a success after all. >_>I can make all of them min. level 65 if you want![]()
It should really be based on actions, not level lol.I just followed the opening post by Ranger about bounty requirements for NPC.
You can self-proclaim 1B at your level actually.

I know. But I don't wanna get stuck in 425M bounty after defeating Shiki. And that's just Morgan's report. Official bounty should be released soon or after Wano.It should really be based on actions, not level lol.
I will work on a bounty system.![]()
ranger had a super complicated oneIt should really be based on actions, not level lol.
I will work on a bounty system.![]()
his had actual detailed amounts for each thing, things that multiplied it etcI'd just make a system based on NPCs you beat... that's by far the simplest and also rings quite true to the manga.
Beat a level 50, get htis much added to your bounty. Beat a level 90 Marine, get that much bounty added.
And then just some extra for beating Yonkou crew members (NPC's level + 20% for example).
And beating Yonkou captain is NPC's level + 80% for example.
And special for Marine Admirals too. NPC's level + 50% for example.
Stuff like that.
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That kind of system would also be easy to implement for correcting everyone's bounties up until now, since they could just list the NPCs they had beaten and bam. And it's also easy to self-clear that way, so no one has to do it for everyone.
Yea, I know, complicated. For what reason? lolhis had actual detailed amounts for each thing, things that multiplied it etc
well it would be weird to have ones like my characters bounty be based on one system and then others on a different one lolYea, I know, complicated. For what reason? lol
There's enough complicated systems here as it is, there's no need for another one just for bounty, which is more of a character thing and not at all a balance thing.
What do you mean your bounty would be based on one system and then others on a different?well it would be weird to have ones like my characters bounty be based on one system and then others on a different one lol
i prefer a system that takes into account everything rather than just get a certain amount added for each character you beat
ill probs simplify it a bit and then just create a spreadsheet for it, so nobody has to do it manuallyWhat do you mean your bounty would be based on one system and then others on a different?
You mean that you already have a bounty based on a previous system?
That's irrelevant. Your bounty can either be adapted to the new system, or if the previous system was more kind to you, you can keep your bounty as is and now start following a new system.
Because by your logic, we can never change any system from the past, because some people have already followed it. xD
But if you wanna keep the system, then feel free, but then please take control of it and do everyone's bounties. I don't feel like using a complicated system for no reason, if I'm the one doing the bounties.
Did you simplify that already?well that was easy
Player Bounties calculated in this order
level:
lv 100 - +500 mill
lv 95 - +450
lv 90 - +400
lv 85 - +350
lv 80- +300
lv 75 - +250
lv 70 - +200
lv 65 - +175
lv 60 - +150
lv 55 - +125
lv 50 - +100
lv 45 - +75
lv 40 - +50
lv 35 - +40
lv 30 - +30
lv 25 - +20
lv 20 - +10
lv 15 - +5
lv 10 - +0
race:
giant - +10 mill
sentient beast - +9
fishman - +8
cyborg - +8
merman - +7
dwarf - +7
humandrill - +6
mink - +5
abnormal human - +5
skypiean - +5
human - +2
devil fruit:
logia:
S - +30
A - +25
B - +20
C - +15
D - +10
paramecia:
S - +25
A - +20
B - +15
C - +10
D - +5
zoan:
S - +25
A - +20
B - +15
C - +10
D - +5
pirates:
rank:
pirate king - 2x total
yonko - 1.8x total
Yonko candidate - 1.65x total
yonko first mate - 1.6x total
yonko commander - 1.5x total
new world veteran - 1.35x total
new world rookie - 1.3x total
grand line veteran - 1.2x total
grand line rookie - 1.15x total
four blue veteran - 1.1x total
four blue rookie - 1.05x total
(captain - +0.3 on multiplier
first mate - +0.25
second mate - +0.2
third mate - +0.15
fourth mate - +0.1
fifth mate - +0.05)
revolutionary:
rank:
general - 2.25x total
chief executive - 1.8x total
executive - 1.7x total
field officer - 1.6x total
warrant officer - 1.5x total
agent - 1.3x total
junior agent - 1.2x total
other - 1x total
blood thirst: (boosted by worst crime)
kills babies - 1.8x total
kills children - 1.7x total
kills non combatant women - 1.65x total
kills baby animals - 1.6x total
kills non combatant animals - 1.5x total
kills non combatant elderly - 1.4x total
kills non combatant men - 1.3x total
kills combatants - 1.2x total
kills animals - 1.1x total
kills plants - 1x total
kills nothing - 0.75x total