this violates three rules (im paraphrasing obviously)
-all proposed actions must be completed by the start of the next turn
-you cannot overplay too many actions in your turn
-you can't control another players character
Let me explain why this doesn't work in the situation it sounds like you are in--and don't get me wrong you should definitely be able to slaughter all those, there is just no way you could do it commmpleeeetteellyyy unscathed or winded and it would certainly take you more than a turn, I'd argue they should be able to overwhelm you if used correctly in the story..... i digress, back to why what you are saying is wrong (no offense)... If I send 100 level 35s at you and you say what exactly? "I kill them all instantly"? Or do you say "I attack these 10 with this attack and these 10 with that attack and then the next with this one--what happens If I'm the host and I decide that something else happens that interrupts your chain of proposed actions--that means none of your previous proposed actions would take place and the soldiers you failed to attack would all stand there attacking you while your character stood with dead glassy eyes and a black bar flashing "ERROR" floating above their head...
Does that sound terribly convoluted??? that's because it is!!! because doing it your way literally breaks the logic of the RP (rule wise)
You can write whatever you want and your host can respond however they want--but if I'm the one grading the fight you're getting at least 3 rule breaks and a heavy docking to combat prowess from that one decision alone