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It is why I have 100 COO and only 68 COA. I can do partial hardening, which is enough to give a majority of my attacks a dpr boost.
 

Sea

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I guess there's literally no reason not to have 100 in CoO at all times then since it can go over stat caps anyway.
 
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That sounds incredibly lame.
Tbh I like it, cause it prevents minmaxing.

In WURP people would just put 0 on COO and then get a bunch of items and shit that allowed them to see all over.

Level 90 characters should not have 20 on a Haki stat.
 

Sea

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shrugs

It makes no sense to add attack speed to me but oh well, it is what it is.
 
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shrugs

It makes no sense to add attack speed to me but oh well, it is what it is.
It's probably a way of saying ''i can read your moves so I attack before you'' or something. Iunno

I wouldn't mind changing it, as it doesn't make 100% sense, but I do want COO to stay highly relevant so we don't regress back to COA spam and perks like momentum is power which just allows you to minmax stats.
 
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I feel like pre 120 mantra should allow you to momentarily reach a higher reaction stat(if the difference is great enough) or something mimicking the precognition skill everyone shows in the series at max level. Combined with the apparently limited uses you can do every x amount of turns and debuffs our org already has I don't think that'd be too op.
 
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It's probably a way of saying ''i can read your moves so I attack before you'' or something. Iunno

I wouldn't mind changing it, as it doesn't make 100% sense, but I do want COO to stay highly relevant so we don't regress back to COA spam and perks like momentum is power which just allows you to minmax stats.
I always wanted to make a Mantra character on WURP but it always felt so bad to do so with the systems it had.
 

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But you can already do that with reaction speed technically, and of course with future sight.

Even in a situation for someone with 120 reaction speed or higher, the person can't always react to everything which still allows more subtle use of CoO. I never use it but I see several scenarios with adding attack speed can be problematic even in a RP setting depending on how the difference in CoO is done for calculation.

Scenario 1: Difference is only added when both people are using it (Which makes the most sense in the current system), Person A use it attack faster which in turn forces Person B to use it or get blitz'd.

Scenario 2: Difference done regardless of activation (which makes no sense since then there's not much point in using it in the first place). Everyone still must have 100 CoO in the 'end game' purely for the purpose of not getting suddenly blitz by someone, especially since 1 stat difference can be a difference of brackets.

This also means that someone with 120 CoO precognition and 120 MA(or the equivalents) will always outspeed anyone that does not have the 120 CoO in terms of attack speed.

The difference from WURP and this is that it is harder to justify using CoO because it is purposely nerfed to be a turn base prediction system and that it requires you to have 100 in it to use it in combat. This system(the one in the skills & abilities thread) simply allows you to have better reaction so people can't straight up blitz you, which means that non-Zoan users have some ways to deal Zoan users especially for non-DF users.

Take me using CoO against Guren in Wano for example. If I had use attack speed increase, I could potentially blitz him since he wouldn't be able to react without using CoO in return. You can argue that 'oh then there's just bad RP to use it like this', but it doesn't change from how the system could work.
 
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Which would be easier? I have a plan for the new crew name so I was gonna start working on the thread. Even if I have no idea where to start. xD
 
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Well I have the crew in my head, but no idea how to go about the thread making process for it., >_>
 
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Well I have the crew in my head, but no idea how to go about the thread making process for it., >_>
I mean it's pretty generic lol... name, ships, crew members. What else is there xD Maybe a flag if you can find a nice image of it, and that's it.
 

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Have you thought about copy pasting other people's thread.

Or you can just edit around your own thread then when you are done tell Ziosa.
 
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Have you thought about copy pasting other people's thread.

Or you can just edit around your own thread then when you are done tell Ziosa.
Yeah, will probably do something like that.

Btw, how much did my destroying the Colosseum speed up Dressrosa? >_>
 
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Yeah, will probably do something like that.

Btw, how much did my destroying the Colosseum speed up Dressrosa? >_>
It unlocked a new sidestory and prolonged the whole thing by 50%. :pepeclown:
 
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I mean it's pretty generic lol... name, ships, crew members. What else is there xD Maybe a flag if you can find a nice image of it, and that's it.
U do know she's a lady right? Things changes abruptly in the process of change.
 

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Yeah, will probably do something like that.

Btw, how much did my destroying the Colosseum speed up Dressrosa? >_>
Good news is alot.

There's no story to just straight up beating each other up. But it does have consequences at the end.

Attempting to be a mass murderer doesn't sit well with too many people as it turns out. :pepehmm:
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Wish half of Dressrosa is at level 65 now. :pepehmm:
 
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