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Ziosa

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Damn. That sick. I kinda want it, too for KG.

@Ziosa can I create a science item similar to the Aegis Shield? If yes, what are the requirements?
nope, we should create some kind of system for stuff like that. something like

Unique Items
Items that only one character can have and require beating a powerful NPC/difficult island to get. They cannot be sold but the player can choose to get rid of it for no benefit, where it will be added again like DFs
 

Sea

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The funny part is, I could actually completely destroy everyone but Doffy. Looks like I might have to. >_>
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Also, for future reference since waiting for the thread to be updated isn't wise... Where is the updated DPR scaling? The one I've been using is apparently outdated.
Well you could. Since you have the level advantage.

You could also lose some limbs here and there.

And the DPR is on one of the patch notes in the master thread.
 
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The funny part is, I could actually completely destroy everyone but Doffy. Looks like I might have to. >_>
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Also, for future reference since waiting for the thread to be updated isn't wise... Where is the updated DPR scaling? The one I've been using is apparently outdated.
Destructive Potency of Attacks

Your character's base destruction level comes from your stats. In martial arts, your strength is what counts, while in a lot of DFs or extra fighting styles(such as navigation) mastery mostly determines your base attack strength. In a few cases, such as DF martial arts, both strength and DF mastery determines your base damage.

1-20: 1. Below Street Level
21-40: 2. Street Level
41-60: 3. Wall/Tree Level
61-80: 4. Small Building Level
81-100: 5. Large Building Level
101-119: 6. City Block Level
120: 7. Town Level
8. City Level
9. Mountain Level
10. Island Level
11. Small Country Level
12. Large Country Level
13. Small Continent Level
14. Large Continent Level
15. Moon Level
16. Planet Level

Each ability has a rank for how much damage it will deal. For each rank it gives a certain amount extra destruction levels
D:+0(this is unnamed punches, sword slashes, etc)
C:+1
B:+2
A:+3
S:+4
S+:+5

The two different forms of CoA gives a small boost to any attack it reinforces.
Invisible haki: +1
Hardening: +2

Base Durability:
1-20: 1. Wall/Tree Level
21-40: 2. Small Building Level
41-60: 3. Large Building Level
61-80: 4. City Block Level
81-100: 5. Town Level
101-119: 6. City Level
120: 7. Mountain Level
8. Island Level
9. Small Country Level
10. Large Country Level
11. Small Continent Level
12. Large Continent Level
13. Moon Level
14. Planet Level
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I just got the 1 year trophy, we been here that long? lol
 
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I want to thank this community for the patience they have shown me. Despite my best efforts, I have not been as effective this year at getting things done. Once again, this month I will try again to get things done and hopefully finish what I have started. I have plans at the moment, whether or not I follow through on them, I intend to let you know. I'll be updating you all on Monday.
 
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If I use a technique that lasts for 2 turns and has a 3 turn cd, does the cd start when I activate the technique, or when the technique wears off?
 
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If I use a technique that lasts for 2 turns and has a 3 turn cd, does the cd start when I activate the technique, or when the technique wears off?
the moment you activate the tech, so meaning, after wearing off, you can already re-use 2 turns after the activation.
 
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Need a host for Impel Down. Anyone? La Spada just wants to admire the architecture.

:pepemusic:
 

Sea

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Seems like a problem of technicality over here.

If you want to be sure, just wait 3 turns after it is done.
 

Sea

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I quite literally have the same exact exp as I had few days ago now :pepeclown:
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After you buy 120 COA and potentially get King's DF, your char will be like 10x stronger than he is now. xD
I actually was thinking of getting CoC in the future.

Especially after my recent Wano post. Feels like I should get it so it makes a bit more sense afterwards :pepehmm:
 
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what's your take on that?
I mean it's called a cooldown. A technique can't be ''cooling down'' already while in use. xD

So I'd say the cooldown begins once the use of the technique is over.
 
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So it should be 1-2-1-2-3 before using again?
I don't know how you're managing to complicate such a simple thing lol.

Her question was:

If I use a technique that lasts for 2 turns and has a 3 turn cd, does the cd start when I activate the technique, or when the technique wears off?
So...

turn 1 - activating the technique
turn 2 - technique still in effect since it lasts 2 turns
turn 3, 4, 5 - can't use the technique
turn 6 - can use it again
 
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I don't know how you're managing to complicate such a simple thing lol.

Her question was:



So...

turn 1 - activating the technique
turn 2 - technique still in effect since it lasts 2 turns
turn 3, 4, 5 - can't use the technique
turn 6 - can use it again
that's what I meant by 1-2-1-2-3 count. lmao
 
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