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Aro

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Sup bros
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After 4 days of pain and suffering. Toiling through the trails of illness. Pushing through the long hours and exhaustion of my job. Being tortured by the unlucky phenomenon known as "save draft not actually saving" and having to restart over and over and over again....

I have completely 99% of the reply to World Pirates @1776



I have never felt more powerful...​
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The world tried to beat me down, but I have a body of titanium that doesn't wear down so easily:yay:
 
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@kakashi19283
@Ziosa

And larsi but I don't feel comfortable tagging lol. I was thinking that since prediction haki is very reliant on mental composure, I was wondering if you guys considered that but didn't want to add a mental debuff?

Like I was thinking for every successful blow depending on the severity, the person loses x number of turns before they can rp getting their Kenbushoku prediction protection back. Katakuri may have gotten his cool back mid duel but it doesn't change that when he got flustered, he started getting hit.
 
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@kakashi19283
@Ziosa

And larsi but I don't feel comfortable tagging lol. I was thinking that since prediction haki is very reliant on mental composure, I was wondering if you guys considered that but didn't want to add a mental debuff?

Like I was thinking for every successful blow depending on the severity, the person loses x number of turns before they can rp getting their Kenbushoku prediction protection back. Katakuri may have gotten his cool back mid duel but it doesn't change that when he got flustered, he started getting hit.
Eh it's a problem to do this in RP, because you can't force someone to get flustered, they can just say it's not in their personality.

There are certain abilities (fear related, etc.) that can have techniques that limit Haki use, but just getting hit and losing some ability of COO is not a thing we can do, nor is it fully canon. It was a plot point in the Katakuri fight, it's not like people lose their COO control every time they get hit strongly. xD
 
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Eh it's a problem to do this in RP, because you can't force someone to get flustered, they can just say it's not in their personality.

There are certain abilities (fear related, etc.) that can have techniques that limit Haki use, but just getting hit and losing some ability of COO is not a thing we can do, nor is it fully canon. It was a plot point in the Katakuri fight, it's not like people lose their COO control every time they get hit strongly. xD
 
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Eh it's a problem to do this in RP, because you can't force someone to get flustered, they can just say it's not in their personality.

There are certain abilities (fear related, etc.) that can have techniques that limit Haki use, but just getting hit and losing some ability of COO is not a thing we can do, nor is it fully canon. It was a plot point in the Katakuri fight, it's not like people lose their COO control every time they get hit strongly. xD
I get what you mean by the forcing part or getting hit, but luffy didn't start using it until he took a deep breath and failed like 20 times. Oh well its not a big deal but I was interested in why staying calm isn't part of the requirements.

I already know that everyone's rp characters are Chads that don't feel pressure lol
 
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I get what you mean by the forcing part or getting hit, but luffy didn't start using it until he took a deep breath and failed like 20 times. Oh well its not a big deal but I was interested in why staying calm isn't part of the requirements.

I already know that everyone's rp characters are Chads that don't feel pressure lol
Makes me sad negative hollows are largely useless even vs npcs cause they have to be 59 and below... D:
 
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I get what you mean by the forcing part or getting hit, but luffy didn't start using it until he took a deep breath and failed like 20 times. Oh well its not a big deal but I was interested in why staying calm isn't part of the requirements.

I already know that everyone's rp characters are Chads that don't feel pressure lol
To clarify, you are supposed to RP that. If you're a good RPer, you will do that.

I'm just saying it's hard to make it a systematic requirement because making a list of ''events that would make your character falter'' is absurd. So definitely RP it, in fact in my current RP with Sephiroth it happened. xD

It just can't be forced as a rule. That's all.
 
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To clarify, you are supposed to RP that. If you're a good RPer, you will do that.

I'm just saying it's hard to make it a systematic requirement because making a list of ''events that would make your character falter'' is absurd. So definitely RP it, in fact in my current RP with Sephiroth it happened. xD

It just can't be forced as a rule. That's all.
I guess the only reason why I even thought about it Is because the prediction haki is essentially a spider sense. And there's not even a turn limit or condition for using it. Other than mods reading it and saying, " hey you had it on for 10 straight turns, don't do that again". XD

And ya I agree on the rp part to a point, but as I said, everyone is a chad. I have never not see a combat chad in any rp lol. Except dnd but that's a different beast
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Makes me sad negative hollows are largely useless even vs npcs cause they have to be 59 and below... D:
Oh I'm sad for you then 😔 what a sad life. There should at least be a haki stipulation that allows you affect npcs.:tedhug:
 
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I guess the only reason why I even thought about it Is because the prediction haki is essentially a spider sense. And there's not even a turn limit or condition for using it. Other than mods reading it and saying, " hey you had it on for 10 straight turns, don't do that again". XD

And ya I agree on the rp part to a point, but as I said, everyone is a chad. I have never not see a combat chad in any rp lol. Except dnd but that's a different beast
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Oh I'm sad for you then 😔 what a sad life. There should at least be a haki stipulation that allows you affect npcs.:tedhug:
That is what I mean. Negative Hollow fails to affect someone if their Haki stat is half has good as my DF mastery (120) so since 60 is half, they need to have 59 or less Haki to be affected. and most npcs are 60 with at least 61 in Haki. (at least from islands worth doing for my level)
 
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That is what I mean. Negative Hollow fails to affect someone if their Haki stat is half has good as my DF mastery (120) so since 60 is half, they need to have 59 or less Haki to be affected. and most npcs are 60 with at least 61 in Haki. (at least from islands worth doing for my level)
;-; haha if youre 120 in your df and capable of awakening, your mastery should widen the gap a bit more. like to me anyways, it an npc should need 80-100 haki and players should have at least 70. and with awakening the requirements for players should go even higher. I think it's only fair if this fruit was allowed to exist. because as it is now, you cant even make nami depressed LOL
 

Larsi

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Favoritism is not a bad thing :pepecute:
Just cause I'm sick and afk doesnt mean i wont read stuff 👀
Glad @Larsi brought that 1k activity as we had no way to level up or even earn exp with most going awol early on. Changing hosts mid adventure, even at that start and end on occasions.
That was mostly to help poor pirates who werent getting any money for months lol, while revos and marines had tons of money(maybe a couple millions lmao)
And larsi but I don't feel comfortable tagging lol. I was thinking that since prediction haki is very reliant on mental composure, I was wondering if you guys considered that but didn't want to add a mental debuff?
We all know Usopp is the epitome of mental composure :dogkek:
 

Ziosa

Salutations
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First submission of the New Era of Experience :pepeking:

First Post: https://thrillerbark.com/threads/hyokaido.125/post-146220
Last Post: https://thrillerbark.com/threads/hyokaido.125/post-161167

Player - @Landayan
CriteriaScores
Personality:
23​
Story Progression:
23​
Combat Prowess:
23​
Description:
23​
Enjoyability:
23​
Rule Breaks:
0​
Post Count:
15​

Host - @Mr. Anderson
CriteriaScores
Personality:
23​
Story Progression:
21​
Combat Prowess:
23​
Description:
24​
Enjoyability:
24​
Rule Breaks:
0​
Post Count:
14​

@kakashi19283 thanks in advance!
already been processed so this is more for the future but some of these numbers seem really high. 23/24 should be like the same as an amazing novel in terms of character's personalities descriptions etc. It should be one or two steps/things off being basically the best thing you have ever read lol

of course i havent read it so maybe it does reach this standard in everything but the numbers seem really high individually let alone all together

Each category is scored 1-25
A score of 12 represents the “average” or “passing” grade for each category—anything lower being below average and anything higher being above average. Scores in the 20’s are reserved for demonstrable excellence within a given criteria--a score of 25 being for absolute perfection. If an entire category is not applicable to your RP (ie: there was no combat or you did not use any graphic descriptions) then a value of 1 can be assigned as default for that category.
Scores in the 20’s are reserved for demonstrable excellence within a given criteria--a score of 25 being for absolute perfect
ion
 

Larsi

Silver Hair
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already been processed so this is more for the future but some of these numbers seem really high. 23/24 should be like the same as an amazing novel in terms of character's personalities descriptions etc. It should be one or two steps/things off being basically the best thing you have ever read lol

of course i havent read it so maybe it does reach this standard in everything but the numbers seem really high individually let alone all together

Each category is scored 1-25
A score of 12 represents the “average” or “passing” grade for each category—anything lower being below average and anything higher being above average. Scores in the 20’s are reserved for demonstrable excellence within a given criteria--a score of 25 being for absolute perfection. If an entire category is not applicable to your RP (ie: there was no combat or you did not use any graphic descriptions) then a value of 1 can be assigned as default for that category.
Scores in the 20’s are reserved for demonstrable excellence within a given criteria--a score of 25 being for absolute perfect
ion
Yeah, kakashi already talked to them in crew DMs. I'm looking at this and kinda salty i didnt rate myself higher for impel down, probably some of my best RP to date lmao
 
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