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Can't Fishman karate attack the water inside of a target?
I feel like I remember Jinbei doing something like this on land.
I could be misremembering though because I can't remember whom he attacked.
yeah that's what Jinbe's attack was on Big Mom and Wadatsumi

BLOOD BENDING

:monkaOMEGA:


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@Larsi Marco was in his phoenix form when he dodged the attack so his speed was one tiers above yours and he wasn't in restricted area but in open with lot places to take turn. So I don't see what's wrong dodging that bubble when he also has 100 in awareness
 
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anything you've seen in the manga is fair game
Like?
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Jinbe also displayed that Fish-Man Karate can be used effectively on land as he can utilize the water in the atmosphere and make use of it to attack.
Lol as long as there is watet in aatmosphere. They can collected iy to use move.

FK IS MORE OP THAN LOGIA
 
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Lol as long as there is watet in aatmosphere. They can collected iy to use move.

FK IS MORE OP THAN LOGIA
Yes. But u can't control the water inside human or any creature's body.
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But imagine, you can practically control the human waste in the septic tank and splash it all the way to your opponent. How wonderful will that be?
 
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Yes. But u can't control the water inside human or any creature's body.
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But imagine, you can practically control the human waste in the septic tank and splash it all the way to your opponent. How wonderful will that be?
The bigger the opponent the easiest it is.
 
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Iirc correctly Jimbei do a ricochet with the water inside the opponent he hits. The bigger the opponent the easiest it is.
But it's to OP that's why it shouldn't be part of it.



Anyway, whoever wants to use a technique specializing Jutte in the future, may it be Island NPC or your Named NPC, below are some juicy techniques..

Rolling Stones, Art of Flaming Jutte
This martial arts focuses on the use of traditional martial arts weapon known as the Jutte (or Jitte). The Jutte is a two pronged baton which is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and to trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

Requires minimum: 21 Strength and 21 Rolling Stones Mastery..
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.
☼☼☼ Attacks ☼☼☼
Slade
: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery
AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery
Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery
Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery
Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery
Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery
Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery
Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery
Wolf: The technique requires 2 Juttes in order to muster its true form. This is a lightning fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery
Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery
Guns N' Roses: A multi-thrust technique. The user starts with rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast or air and flames which affects anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)
Styx: Could be a form of block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery
Metallica: The user focuses all his energy, speed and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by thrust to the belly. After that, he swings the jutte upwards, forming an arc and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery
Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery
Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses the fall and gravity to its advantage in order to magnify its strength.
- DPR S each card, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)
*** Nirvana: The user focuses all his energy, speed and strength into his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward strike to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back on the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
Rock n Roll, All-star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air in a lightning speed.. Then channels all his energy into the weapon.. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
 
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But it's to OP that's why it shouldn't be part of it.



Anyway, whoever wants to use a technique specializing Jutte in the future, may it be Island NPC or your Named NPC, below are some juicy techniques..

Rolling Stones, Art of Flaming Jutte
This martial arts focuses on the use of traditional martial arts weapon known as the Jutte (or Jitte). The Jutte is a two pronged baton which is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and to trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

Requires minimum: 21 Strength and 21 Rolling Stones Mastery..
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.
☼☼☼ Attacks ☼☼☼
Slade
: A simple thrust to the opponent's body. requires 21 strength, 21 movement, 21 mastery - DPR: C
AC/DC: A downward pound to the opponent. requires 21 strength, 21 mastery - DPR: C
Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu. requires 21 strength, 21 movement, 21 mastery - DPR: C
Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying. requires 41 strength, 41 mastery - DPR: B
Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective. requires 51 strength, 51 movement, 51 mastery - DPR: B
Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them. requires 41 strength, 41 mastery - DPR: B
Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte. requires 41 strength, 41 movement, 41 mastery - DPR: B
Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too. requires 41 reaction, 41 strength, 41 mastery - DPR: B
Wolf: The technique requires 2 Juttes in order to muster its true form. This is a lightning fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim. requires 71 strength, 71 mastery - DPR: A
Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target. requires 71 strength, 71 mastery - DPR: A
Guns N' Roses: A multi-thrust technique. The user starts with rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE. requires 81 strength, 81 mastery - DPR: A
Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast or air and flames which affects anyone inside its AOE. requires 81 strength, 81 mastery - DPR: A
Styx: Could be a form of block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, then launches a quick thrust to their body using the other jutte. requires 71 strength, 71 reaction, 71 mastery - DPR: A
** Metallica: The user focuses all his energy, speed and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by thrust to the belly. After that, he swings the jutte upwards, forming an arc and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee and lands a finishing upward blow to the head, sending them flying, bursting in flames. requires 81 strength, 81 mastery - DPR: S
** Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred. requires 91 strength, 91 mastery - DPR: S
** Chicago: The user leaps in the air then flips multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames. requires 81 strength, 81 movement, 81 mastery - DPR: S
** Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses the fall and gravity to its advantage in order to magnify its strength. requires 100 strength, 100 movement 100 mastery - DPR: S
*** Nirvana: The user focuses all his energy, speed and strength into his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward strike to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back on the ground. Finally, he will propel down to the target and strikes their heart. Gives +20 sub-stat boost in MA. requires 100 strength, 100 movement, 100 mastery - DPR: S+
*** Rock n Roll, All-star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air in a lightning speed.. Then channels all his energy into the weapon.. And as it catches fire, he will propel down to the opponent spinning hardly like a drill and will launch a corkscrew strike to the skull, pinching down the target on the ground. Jumping above his target, he will launch a downward strike to the head after spinning, pushing them further into the ground. Finally, he will land a barrage of elliptical strikes to the head of the target like a drum roll in fire. Gives +20 sub-stat boost in MA. requires 100 strength, 100 speed, 100 mastery - DPR: S+
** S Rank Attacks
*** S+ Rank Attacks
Ooh ! One of my NPCs is going to use it ! :blobdevil:
 
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