True, how does weapons and armour work on ships? Things seemed to be scattered right now on the masterthread page.
yeah we need to update it
Ships can also be attacked where each attack will deal damage to the ship as follows:
1-20: 1. Below Street Level = 0.25 damage
21-40: 2. Street Level = 0.5 damage
41-60: 3. Wall/Tree Level = 0.75 damage
61-80: 4. Small Building Level = 1 damage
81-99: 5. Large Building Level = 1.25 damage
100: 6. City Block Level = 1.5 damage
101-119: 7. Town Level = 1.75 damage
120: 8. City Level = 2 damage
9. Mountain Level = 2.25 damage
10. Island Level = 2.5 damage
11. Small Country Level = 3 damage
12. Large Country Level = 3.5 damage
13. Small Continent Level = 4 damage
14. Large Continent Level = 5 damage
15. Moon Level = 6 damage
16. Planet Level = 7 damage
Ship health is as follows:
Small Personal Ship: 5 HP
Standard Ship: 6 HP
Ship with Seastone: 8 HP
Adam Tree Ship: 9 HP
Adam Tree Ship with Seastone: 10 HP
Becoming a Shipwright: Shipwright will be a new mind substat called carpentry
Carpentry ship repair abilities:
1-20 mastery: can repair a ship up to 4 HP, can repair 0.5 HP using a turn
21-40 mastery: can repair a ship up to 5 HP, can repair 1 HP using a turn
41-60 mastery: can repair a ship up to 6 HP, can repair 1.5 HP using a turn
61-80 mastery: can repair a ship up to 7 HP, can repair 2 HP using a turn
81-99 mastery: can repair a ship up to 8 HP, can repair 2.5 HP using a turn
100 mastery: can repair a ship up to 9 HP, can repair 3 HP using a turn
120 mastery: can repair a ship up to 10 HP, can repair 4 HP using a turn
Carpentry ship customization abilities:
1-10 mastery: can add 1 non-scientific addition to your group's ship
11-20 mastery: can add 2 additions to your group's ship
21-30 mastery: can add 3 additions to your group's ship
31-40 mastery: can add 4 additions to your group's ship
41-50 mastery: can add 5 additions to your group's ship
51-60 mastery: can add 6 additions to 3 of your group's ships
61-70 mastery: can add 7 additions to 5 of your group's ships
71-80 mastery: can add 8 additions to 5 of your group's ships
81-90 mastery: can add 9 additions to 5 of your group's ships
91-99 mastery: can add 10 additions to 5 of your group's ships
100 mastery: can add 11 additions to 10 of your group's ships
120 mastery: can add 12 additions to all of your group's ships
Shipwrights can use a hammer, saw, axe, rope and nails in combat without needing a martial art. They attacks can only be close quarters or throwing attacks.
Having science and carpentry will allow Shipwrights to add weapon customizations to ships. Ship damage will scale off the user's science mastery sub-stat.
Science + Carpentry ship customization abilities:
1-20 mastery: can add 1 science invention to your group's ship (DPR: D)
21-40 mastery: can add 2 science inventions to your group's ship (DPR: D long range)
41-60 mastery: can add 3 science inventions to 3 of your group's ships (DPR: C long range)
61-80 mastery: can add 4 science inventions to 5 of your group's ships (DPR: C area of effect)
81-99 mastery: can add 5 science inventions to 5 of your group's ships (DPR: B area of effect)
100 mastery: can add 5 science inventions to 10 of your group's ships (DPR: A area of effect)
120 mastery (science): can add 6 science inventions to all of your group's ships (DPR: S area of effect)