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(What does IRP mean?)Hmm, I don't agree with it being moved to mind. I'm not sure if I am wording it properly, I think it's just fine as a WS. In instances there are aspects of gun that can be made by the user but I don't think gunslinging would usually cover that.
Let's look at Carpentry, since carpenters are allowed to use their tools to deal damage without an MA. The key difference between gunslinging and carpentry is the nature of skills. Both can be used offensively in this RP because of how One Piece tends to function but only gunslinging is a weapon art, if you get what I mean.
Botany, Carpentry, Science and Gunslinging can all be used as offensive stats but only 1 of them revolve around a weapon.
So I feel as though having gunslinging being moved under the mindstat, especially IRP would be giving out an extra MA/WS. Already with 100 mastery in the MA main stat you can use your perk to get an innate martial art unique to your race. So by technicality with 1 perk used and 100 stat points invested, you can get 3 MAs. Now Imagine moving an extra MA/WS to mind using a perk for 100 stat points in that main stat, and so now you have 2 supplementary substats and another free MA/WS, that's a bit broken.
Even though IRP anyone can use a gun. It's the same as, everyone in the RP can throw a D-rank punch even without an MA it's just not as refined as a martial art. The deciding factor here is the focus of the skill, where botany revolves around nurturing plants and growing and catering for new flora-genus, Science is the study of matter and allows for inventions, navigation allows you to control the weather (hacks btw) whereas Gunslinging allows you to specialize in guns, with increased range, bullet arsenal and potential.
Navigation just grazes the line as a Weapon Style just like Gunslinging would graze the line as a mind skill however, Navigation is not always set on a clima-tact. I'm pretty sure I could also use special gauntlets or anything of my choice. Whereas gunslinging focuses on shooting, there is a lot of science behind shooting a good but shooting a gun isn't a science itself since anyone can pull the trigger.
And that science/skill is the difference between 100 gunslinging and 0 gunslinging., there is a lot of science behind shooting a good but shooting a gun isn't a science itself since anyone can pull the trigger.
You're not getting an extra free MA. You still need to pay the stat points for it, just in Mind instead of the MA main stat. So it would be
Mind: 100
--Botany 100
--Gunslinging 100 (Perked)
Martial Art 69
--Brawling 69
--Sword 69
And you can also go into the expertise stat if you want more than 2 Martial arts.
The exact mechanics of which stat needs the perk can be discussed. And if a loophole is found it can be closed. I'd also be open to it needing two Perks. One for Mind to allow Gunslinging, and then another perk for it to cross over. Compared to the perks that give you a free Martial Art or Mind stat, it's really not that impactful.
Gunslinging is the closest MA we have to being a Mind stat.
Just look at Usopp sniping Sugar from across Dressrosa and tell me that feat of rocket physics doesn't belong in Mind.